Physics stuff

This commit is contained in:
Confideo-IOM
2026-08-25 22:10:54 +01:00
parent 1253571c17
commit 30538ae7ab
59 changed files with 1403 additions and 518 deletions
+8
View File
@@ -454,6 +454,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTestLightActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTextureDebugActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraTextureDebugActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\LightSpawner\HydraLightSpawnerActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\LightSpawner\HydraLightSpawnerActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\LightSpawner\HydraSpawnedLightActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\LightSpawner\HydraSpawnedLightActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\PlanetActor\HydraPlanetActor.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\PlanetActor\HydraPlanetActor.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\PlanetActor\HydraPlanetQuadActor.cpp" />
@@ -497,6 +501,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraSpotShadowSourceComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTextureComponent.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTickComponent.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraDirectionalShadowSourceSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraDirectionalShadowSourceSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp" />
@@ -513,6 +518,8 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTickActorsSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTickActorsSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp" />
@@ -551,6 +558,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\actor\HydraUpdatePlayerTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\physics\HydraDeletePhysicsObjectTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\physics\HydraStepPhysicsTask.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h" />