spot light
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@@ -11,8 +11,8 @@ struct HydraLightComponent
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float constant = 1.0f;
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float linear = 0.7;
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float quadratic = 1.8;
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float falloff = 1.5;
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float falloff_smooth = 0.0f;
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float cutoff = 0.5f;
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float cutoff_outer = 0.75f;
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HydraID entity_id;
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uint32_t light_type;
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};
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