spot light
This commit is contained in:
@@ -9,15 +9,15 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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// GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.25f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 5.0f, 10.0f));
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(5.0f, 4.0f, 5.0f));
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// GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(5.0f, 4.0f, 5.0f));
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, 0.4f, 0.5f, 0.0f);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, 0.4f, 0.5f, 0.0f);
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@@ -61,7 +61,7 @@ void HydraGame::Update(float delta_t_seconds)
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// }
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// }
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m_angle += m_diff;
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m_angle += m_diff;
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.2, m_angle, 0);
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//GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.2, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
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}
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}
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@@ -9,6 +9,7 @@
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#include "../source/actor/HydraPlayerActor.h"
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#include "../source/actor/HydraPlayerActor.h"
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#include "../source/actor/HydraDirectionalLightActor.h"
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#include "../source/actor/HydraDirectionalLightActor.h"
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#include "../source/actor/HydraPointLightActor.h"
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#include "../source/actor/HydraPointLightActor.h"
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#include "../source/actor/HydraSpotLightActor.h"
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#include "../source/camera/HydraCamera.h"
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#include "../source/camera/HydraCamera.h"
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#include <GLMIncludes.h>
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#include <GLMIncludes.h>
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@@ -25,8 +25,8 @@ struct light_structure
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float constant;
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float constant;
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float linear;
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float linear;
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float quadratic;
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float quadratic;
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float falloff;
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float cutoff;
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float falloff_smooth;
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float cutoff_outer;
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uint entity_id;
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uint entity_id;
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uint light_type;
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uint light_type;
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};
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};
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@@ -166,51 +166,12 @@ vec3 DirectionalShading(vec3 normal,
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vec3 view_pos)
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vec3 view_pos)
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{
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{
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// vec3 N = normalize(normal);
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// vec3 V = normalize(vieview_pos - world_pos);
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// // calculate reflectance at normal incidence; if dia-electric (like plastic) use F0
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// // of 0.04 and if it's a metal, use the albedo color as F0 (metallic workflow)
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// vec3 F0 = vec3(0.04);
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// F0 = mix(F0, diffuse, metallic);
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// // reflectance equation
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// vec3 Lo = vec3(0.0);
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// // calculate per-light radiance
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// vec3 L = normalize(lightDir);
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// vec3 H = normalize(V + L);
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float distance = length(light_pos - world_pos);
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float distance = length(light_pos - world_pos);
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float attenuation = 1.0;
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float attenuation = 1.0;
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vec3 radiance = diffuse * attenuation;
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vec3 radiance = diffuse * attenuation;
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vec3 Lo = CalculatePBR(normal, view_pos, world_pos, light_dir, diffuse, radiance, roughness, metallic);
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vec3 Lo = CalculatePBR(normal, view_pos, world_pos, light_dir, diffuse, radiance, roughness, metallic);
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// // Cook-Torrance BRDF
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// float NDF = DistributionGGX(N, H, roughness);
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// float G = GeometrySmith(N, V, L, roughness);
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// vec3 F = fresnelSchlick(clamp(dot(H, V), 0.0, 1.0), F0);
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// vec3 numerator = NDF * G * F;
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// float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.0001; // + 0.0001 to prevent divide by zero
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// vec3 specular = numerator / denominator;
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// // kS is equal to Fresnel
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// vec3 kS = F;
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// // for energy conservation, the diffuse and specular light can't
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// // be above 1.0 (unless the surface emits light); to preserve this
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// // relationship the diffuse component (kD) should equal 1.0 - kS.
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// vec3 kD = vec3(1.0) - kS;
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// // multiply kD by the inverse metalness such that only non-metals
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// // have diffuse lighting, or a linear blend if partly metal (pure metals
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// // have no diffuse light).
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// kD *= 1.0 - metallic;
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// // scale light by NdotL
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// float NdotL = max(dot(N, L), 0.0);
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// // add to outgoing radiance Lo
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// Lo += (kD * diffuse / PI + specular) * radiance * NdotL; // note that we already multiplied the BRDF by the Fresnel (kS) so we won't multiply by kS again
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return Lo;
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return Lo;
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}
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}
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@@ -229,57 +190,58 @@ vec3 PointShading(vec3 normal,
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vec3 view_pos)
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vec3 view_pos)
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{
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{
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// vec3 N = normalize(normal);
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// vec3 V = normalize(viewPos - worldPos);
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// // calculate reflectance at normal incidence; if dia-electric (like plastic) use F0
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// // of 0.04 and if it's a metal, use the albedo color as F0 (metallic workflow)
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// vec3 F0 = vec3(0.04);
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// F0 = mix(F0, diffuse, metallic);
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// // reflectance equation
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// vec3 Lo = vec3(0.0);
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// // calculate per-light radiance
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// vec3 L = normalize(lightPos - worldPos);
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// vec3 H = normalize(V + L);
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float distance = length(light_pos - world_pos);
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float distance = length(light_pos - world_pos);
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float attenuation = 1.0;
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float attenuation = 1.0;
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//attenuation = light_intensity / (distance * distance);
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attenuation = light_intensity / (light_constant + (light_linear * distance) + (light_quadratic * distance * distance));
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attenuation = light_intensity / (light_constant + (light_linear * distance) + (light_quadratic * distance * distance));
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vec3 radiance = diffuse * attenuation;
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vec3 radiance = diffuse * attenuation;
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vec3 light_dir = normalize(light_pos - world_pos);
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vec3 light_dir = normalize(light_pos - world_pos);
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vec3 Lo = CalculatePBR(normal, view_pos, world_pos, light_dir, diffuse, radiance, roughness, metallic);
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vec3 Lo = CalculatePBR(normal, view_pos, world_pos, light_dir, diffuse, radiance, roughness, metallic);
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// // Cook-Torrance BRDF
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return Lo;
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// float NDF = DistributionGGX(N, H, roughness);
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}
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// float G = GeometrySmith(N, V, L, roughness);
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vec3 SpotShading(vec3 normal,
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// vec3 F = fresnelSchlick(clamp(dot(H, V), 0.0, 1.0), F0);
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vec3 diffuse,
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float roughness,
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float metallic,
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float light_intensity,
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vec3 light_dir,
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vec3 light_pos,
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float cutoff,
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float cutoff_outer,
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float light_constant,
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float light_linear,
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float light_quadratic,
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vec3 world_pos,
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vec3 view_pos)
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{
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// vec3 numerator = NDF * G * F;
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vec3 direction_to_light = normalize(light_pos - world_pos);
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// float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.0001; // + 0.0001 to prevent divide by zero
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float theta = dot(direction_to_light, light_dir);
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// vec3 specular = (numerator / denominator) * attenuation;
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float falloff = 0.0f;
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// // kS is equal to Fresnel
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// vec3 kS = F;
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// // for energy conservation, the diffuse and specular light can't
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// // be above 1.0 (unless the surface emits light); to preserve this
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// // relationship the diffuse component (kD) should equal 1.0 - kS.
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// vec3 kD = vec3(1.0) - kS;
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// // multiply kD by the inverse metalness such that only non-metals
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// // have diffuse lighting, or a linear blend if partly metal (pure metals
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// // have no diffuse light).
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// kD *= 1.0 - metallic;
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// // scale light by NdotL
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// float NdotL = max(dot(N, L), 0.0);
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// // add to outgoing radiance Lo
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// Lo += (kD * diffuse / PI + specular) * radiance * NdotL; // note that we already multiplied the BRDF by the Fresnel (kS) so we won't multiply by kS again
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// if(theta > cutoff)
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// {
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float epsilon = cutoff - cutoff_outer;
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falloff = clamp((theta - cutoff_outer) / epsilon, 0.0, 1.0);
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//}
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float distance = length(light_pos - world_pos);
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float attenuation = 1.0;
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attenuation = light_intensity / (light_constant + (light_linear * distance) + (light_quadratic * distance * distance));
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vec3 radiance = diffuse * attenuation * falloff;
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vec3 Lo = CalculatePBR(normal, view_pos, world_pos, direction_to_light, diffuse, radiance, roughness, metallic);
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return Lo;
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return Lo;
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}
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}
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mat3 GetRotationOnlyMatrix(mat4 model_mat)
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mat3 GetRotationOnlyMatrix(mat4 model_mat)
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{
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{
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mat3 rot_mat;
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mat3 rot_mat;
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@@ -313,17 +275,17 @@ void main()
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{
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{
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mat4 model = model_matrix[lights[i].entity_id];
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mat4 model = model_matrix[lights[i].entity_id];
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mat3 rot_mat = GetRotationOnlyMatrix(model);
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mat3 rot_mat = GetRotationOnlyMatrix(model);
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vec3 light_direction = rot_mat * vec3(0,0,1);
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vec3 light_direction = normalize(rot_mat * vec3(0,0,1));
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vec3 light_pos = model[3].xyz;
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vec3 light_pos = model[3].xyz;
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if(lights[i].light_type == HYDRA_LIGHT_DIRECTIONAL)
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if(lights[i].light_type == HYDRA_LIGHT_DIRECTIONAL)
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{
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{
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Lo+= DirectionalShading(normal, diffuse.xyz, rough, metal, lights[i].intensity, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
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Lo += DirectionalShading(normal, diffuse.xyz, rough, metal, lights[i].intensity, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
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}
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}
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else if(lights[i].light_type == HYDRA_LIGHT_POINT)
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else if(lights[i].light_type == HYDRA_LIGHT_POINT)
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{
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{
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Lo+= PointShading(normal,
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Lo += PointShading(normal,
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diffuse.xyz,
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diffuse.xyz,
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rough,
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rough,
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metal,
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metal,
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@@ -335,6 +297,23 @@ void main()
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world_pos,
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world_pos,
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ubo_per_frame.viewer_pos);
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ubo_per_frame.viewer_pos);
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}
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}
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else if(lights[i].light_type == HYDRA_LIGHT_SPOT)
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{
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Lo += SpotShading(normal,
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diffuse.xyz,
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rough,
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metal,
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lights[i].intensity,
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light_direction,
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light_pos,
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lights[i].cutoff,
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lights[i].cutoff_outer,
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lights[i].constant,
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lights[i].linear,
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lights[i].quadratic,
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world_pos,
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ubo_per_frame.viewer_pos);
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}
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}
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}
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@@ -347,7 +326,7 @@ void main()
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float ao = 1;
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float ao = 1;
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vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
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vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
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vec3 output_color = Lo;
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vec3 output_color = Lo + ambient;
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// HDR tonemapping
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// HDR tonemapping
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output_color = output_color / (output_color + vec3(1.0));
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output_color = output_color / (output_color + vec3(1.0));
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@@ -21,9 +21,10 @@ void HydraSpotLightActor::InitialiseComponents()
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HydraECS *ecs = GetEngine()->ECS();
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HydraECS *ecs = GetEngine()->ECS();
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light_comp.diffuse = glm::vec4(1,1,1,1);
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light_comp.diffuse = glm::vec4(1,1,1,1);
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light_comp.intensity = 100.0f;
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light_comp.intensity = 1000.0f;
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light_comp.light_type = static_cast<uint32_t>(HYDRA_LIGHT_TYPE::HYDRA_LIGHT_SPOT);
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light_comp.light_type = static_cast<uint32_t>(HYDRA_LIGHT_TYPE::HYDRA_LIGHT_SPOT);
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light_comp.cutoff = glm::cos(glm::radians(10.0f));
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light_comp.cutoff_outer = glm::cos(glm::radians(25.0f));
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light_comp.entity_id = GetID();
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light_comp.entity_id = GetID();
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ecs->AddComponent<HydraLightComponent>(GetID(), light_comp);
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ecs->AddComponent<HydraLightComponent>(GetID(), light_comp);
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@@ -11,8 +11,8 @@ struct HydraLightComponent
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float constant = 1.0f;
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float constant = 1.0f;
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float linear = 0.7;
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float linear = 0.7;
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float quadratic = 1.8;
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float quadratic = 1.8;
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float falloff = 1.5;
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float cutoff = 0.5f;
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float falloff_smooth = 0.0f;
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float cutoff_outer = 0.75f;
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HydraID entity_id;
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HydraID entity_id;
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uint32_t light_type;
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uint32_t light_type;
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};
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};
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+16
-16
@@ -161,28 +161,28 @@
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|
||||||
"jsonFile" : "target-HydraEngine-Debug-552fba7b8e0c042c3903.json",
|
"jsonFile" : "target-HydraEngine-Debug-80357fe79254dd887a59.json",
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||||||
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"name" : "HydraEngine",
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||||||
"projectIndex" : 1
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@@ -355,28 +355,28 @@
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|
||||||
"jsonFile" : "target-ALL_BUILD-Release-9ddbbbeb4caedf0a48f0.json",
|
"jsonFile" : "target-ALL_BUILD-Release-79cb89fa590649c6cd6a.json",
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||||||
"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-ALL_BUILD-Release-30097c8e6651db3aff43.json",
|
"jsonFile" : "target-ALL_BUILD-Release-21126e6f26f8151b82a1.json",
|
||||||
"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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||||||
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|
||||||
"jsonFile" : "target-HydraClient-Release-5f750d1feb1d099be72b.json",
|
"jsonFile" : "target-HydraClient-Release-f300bf694420197200c5.json",
|
||||||
"name" : "HydraClient",
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"name" : "HydraClient",
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-HydraEngine-Release-d5355df26e8e8ebc1862.json",
|
"jsonFile" : "target-HydraEngine-Release-9db118658af30c021c9e.json",
|
||||||
"name" : "HydraEngine",
|
"name" : "HydraEngine",
|
||||||
"projectIndex" : 1
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"projectIndex" : 1
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},
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@@ -549,28 +549,28 @@
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{
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{
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
|
||||||
"jsonFile" : "target-ALL_BUILD-MinSizeRel-9ddbbbeb4caedf0a48f0.json",
|
"jsonFile" : "target-ALL_BUILD-MinSizeRel-79cb89fa590649c6cd6a.json",
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"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-ALL_BUILD-MinSizeRel-30097c8e6651db3aff43.json",
|
"jsonFile" : "target-ALL_BUILD-MinSizeRel-21126e6f26f8151b82a1.json",
|
||||||
"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
"jsonFile" : "target-HydraClient-MinSizeRel-0b1754e9511a8dea2861.json",
|
"jsonFile" : "target-HydraClient-MinSizeRel-707588ed524688a0f034.json",
|
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"name" : "HydraClient",
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"name" : "HydraClient",
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"projectIndex" : 0
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"projectIndex" : 0
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},
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{
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{
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"directoryIndex" : 1,
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-HydraEngine-MinSizeRel-300e0b7a01e3150809fd.json",
|
"jsonFile" : "target-HydraEngine-MinSizeRel-e47416ca42d57e6b4584.json",
|
||||||
"name" : "HydraEngine",
|
"name" : "HydraEngine",
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"projectIndex" : 1
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"projectIndex" : 1
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},
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@@ -743,28 +743,28 @@
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{
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{
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
|
||||||
"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-9ddbbbeb4caedf0a48f0.json",
|
"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-79cb89fa590649c6cd6a.json",
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"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"projectIndex" : 0
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{
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{
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-30097c8e6651db3aff43.json",
|
"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-21126e6f26f8151b82a1.json",
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"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"projectIndex" : 1
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"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
"jsonFile" : "target-HydraClient-RelWithDebInfo-19110864938462bdea5b.json",
|
"jsonFile" : "target-HydraClient-RelWithDebInfo-a4b1a5ac731bdcc03733.json",
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"name" : "HydraClient",
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"name" : "HydraClient",
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{
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{
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
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||||||
"jsonFile" : "target-HydraEngine-RelWithDebInfo-365df9edb3aa4717e569.json",
|
"jsonFile" : "target-HydraEngine-RelWithDebInfo-e135d2e0a1ad932817c2.json",
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"name" : "HydraEngine",
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"name" : "HydraEngine",
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"projectIndex" : 1
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"projectIndex" : 1
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},
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},
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+2
-2
@@ -27,7 +27,7 @@
|
|||||||
"objects" :
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"objects" :
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[
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[
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{
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{
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"jsonFile" : "codemodel-v2-aa0145a10a295b367570.json",
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"jsonFile" : "codemodel-v2-5dc3199adeadec3fb6d9.json",
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"kind" : "codemodel",
|
"kind" : "codemodel",
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"version" :
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"version" :
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{
|
{
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@@ -100,7 +100,7 @@
|
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}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"jsonFile" : "codemodel-v2-aa0145a10a295b367570.json",
|
"jsonFile" : "codemodel-v2-5dc3199adeadec3fb6d9.json",
|
||||||
"kind" : "codemodel",
|
"kind" : "codemodel",
|
||||||
"version" :
|
"version" :
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{
|
{
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+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
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"dependencies" :
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[
|
[
|
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{
|
{
|
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
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},
|
},
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{
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{
|
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"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
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}
|
}
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],
|
],
|
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"folder" :
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"folder" :
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+2
-2
@@ -25,10 +25,10 @@
|
|||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
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},
|
},
|
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{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
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[
|
[
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -25,10 +25,10 @@
|
|||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -25,10 +25,10 @@
|
|||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -25,10 +25,10 @@
|
|||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -107,11 +107,11 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"backtrace" : 2,
|
||||||
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -107,11 +107,11 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"backtrace" : 2,
|
||||||
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -107,11 +107,11 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"backtrace" : 2,
|
||||||
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -107,11 +107,11 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"backtrace" : 2,
|
||||||
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
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|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
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||||||
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-31
@@ -199,16 +199,16 @@
|
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|
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@@ -363,25 +365,24 @@
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@@ -389,6 +390,7 @@
|
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@@ -399,9 +401,9 @@
|
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|
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}
|
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|
||||||
],
|
],
|
||||||
@@ -533,6 +536,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
"sourceGroupIndex" : 1
|
"sourceGroupIndex" : 1
|
||||||
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|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"compileGroupIndex" : 0,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.cpp",
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||||||
|
"sourceGroupIndex" : 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 1,
|
"backtrace" : 1,
|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
@@ -199,16 +199,16 @@
|
|||||||
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|
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|
||||||
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@@ -218,8 +218,8 @@
|
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@@ -228,7 +228,8 @@
|
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|
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|
||||||
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|
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|
||||||
],
|
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|
||||||
@@ -315,16 +316,16 @@
|
|||||||
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|
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|
||||||
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|
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@@ -334,8 +335,8 @@
|
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||||||
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|
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|
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@@ -344,7 +345,8 @@
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|
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|
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|
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},
|
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|
||||||
{
|
{
|
||||||
@@ -363,25 +365,24 @@
|
|||||||
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|
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|
||||||
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||||||
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|
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|
||||||
@@ -389,6 +390,7 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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@@ -399,9 +401,9 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
||||||
@@ -411,9 +413,10 @@
|
|||||||
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|
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|
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|
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|
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|
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]
|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -533,6 +536,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
"sourceGroupIndex" : 1
|
"sourceGroupIndex" : 1
|
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|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"compileGroupIndex" : 0,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.cpp",
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||||||
|
"sourceGroupIndex" : 0
|
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|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 1,
|
"backtrace" : 1,
|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
@@ -199,16 +199,16 @@
|
|||||||
15,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -218,8 +218,8 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -228,7 +228,8 @@
|
|||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
||||||
]
|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -315,16 +316,16 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
62,
|
||||||
@@ -334,8 +335,8 @@
|
|||||||
70,
|
70,
|
||||||
72,
|
72,
|
||||||
74,
|
74,
|
||||||
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|
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|
||||||
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|
79,
|
||||||
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|
82,
|
||||||
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|
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|
||||||
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|
86,
|
||||||
@@ -344,7 +345,8 @@
|
|||||||
92,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -363,25 +365,24 @@
|
|||||||
16,
|
16,
|
||||||
18,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -389,6 +390,7 @@
|
|||||||
53,
|
53,
|
||||||
54,
|
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|
||||||
55,
|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -399,9 +401,9 @@
|
|||||||
71,
|
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|
||||||
73,
|
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|
||||||
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|
75,
|
||||||
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|
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|
||||||
78,
|
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|
||||||
79,
|
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|
||||||
81,
|
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|
||||||
83,
|
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|
||||||
85,
|
85,
|
||||||
@@ -411,9 +413,10 @@
|
|||||||
93,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
],
|
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|
||||||
@@ -533,6 +536,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
"sourceGroupIndex" : 1
|
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|
||||||
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|
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|
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|
{
|
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|
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|
||||||
|
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|
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|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.cpp",
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
{
|
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|
||||||
"backtrace" : 1,
|
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|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
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@@ -334,8 +335,8 @@
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|
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|
||||||
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|
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|
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{
|
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|
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@@ -363,25 +365,24 @@
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@@ -389,6 +390,7 @@
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@@ -399,9 +401,9 @@
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@@ -411,9 +413,10 @@
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|
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|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -533,6 +536,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
"sourceGroupIndex" : 1
|
"sourceGroupIndex" : 1
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"compileGroupIndex" : 0,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.cpp",
|
||||||
|
"sourceGroupIndex" : 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraSpotLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 1,
|
"backtrace" : 1,
|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
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@@ -7,6 +7,7 @@ C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp;C:\Code\HydraV3\bu
|
|||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPointLightActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPointLightActor.obj
|
||||||
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSpotLightActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
|||||||
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPOTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
||||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
||||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
||||||
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -446,6 +446,8 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp" />
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h" />
|
||||||
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.cpp" />
|
||||||
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.h" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
||||||
|
|||||||
@@ -28,6 +28,9 @@
|
|||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp">
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp">
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -156,6 +159,9 @@
|
|||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h">
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraSpotLightActor.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h">
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|||||||
Reference in New Issue
Block a user