Lights
This commit is contained in:
@@ -14,6 +14,7 @@
|
||||
#include "../../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
|
||||
#include "../../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
|
||||
#include "../../task/buffer/HydraCreateUnBoundTextureTask.hpp"
|
||||
#include "../../task/renderer/HydraCreateCascadeShadowFrameBuffer.hpp"
|
||||
#include "../../task/renderer/HydraCreateShadowFrameBuffer.hpp"
|
||||
#include "../../actor/HydraActorManager.h"
|
||||
|
||||
@@ -55,6 +56,7 @@ void HydraShadowSourceSystem::InitialiseComponent(HydraID entity_id)
|
||||
_InitialiseDirectionalLight(entity_id);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void HydraShadowSourceSystem::UpdateSystem(float delta_t_seconds)
|
||||
@@ -68,9 +70,9 @@ void HydraShadowSourceSystem::UpdateSystem(float delta_t_seconds)
|
||||
HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
|
||||
switch (light_comp.light_type)
|
||||
{
|
||||
case (int)HYDRA_LIGHT_TYPE::HYDRA_LIGHT_DIRECTIONAL:
|
||||
_UpdateDirectionalLight(entity_id);
|
||||
break;
|
||||
case (int)HYDRA_LIGHT_TYPE::HYDRA_LIGHT_DIRECTIONAL:
|
||||
_UpdateDirectionalLight(entity_id);
|
||||
break;
|
||||
}
|
||||
|
||||
HydraShadowSourceComponent shad_comp = ecs->GetComponent<HydraShadowSourceComponent>(entity_id);
|
||||
@@ -123,6 +125,27 @@ void HydraShadowSourceSystem::_UpdateDirectionalLight(HydraID entity_id)
|
||||
}
|
||||
}
|
||||
|
||||
void HydraShadowSourceSystem::_UpdateSpotLight(HydraID entity_id)
|
||||
{
|
||||
// HydraEngine *engine = GetEngine();
|
||||
// HydraECS *ecs = engine->ECS();
|
||||
// HydraPositionComponent pos_comp = ecs->GetComponent<HydraPositionComponent>(entity_id);
|
||||
// HydraShadowSourceComponent &shad_comp = ecs->GetComponent<HydraShadowSourceComponent>(entity_id);
|
||||
// HydraLightComponent light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
|
||||
|
||||
// float view_size = 50.0f;
|
||||
// float view_near = -100.0f;
|
||||
// float view_far = 100.0f;
|
||||
|
||||
// glm::mat4 view = pos_comp.transform;
|
||||
// glm::mat4 proj = glm::ortho<float>(-view_size, view_size, view_size, -view_size, view_near, view_far);
|
||||
|
||||
// shad_comp.far_plane[0] = view_far;
|
||||
// shad_comp.near_plane[0] = view_near;
|
||||
// shad_comp.light_space_proj[0] = proj;
|
||||
// shad_comp.light_space_view[0] = view;
|
||||
}
|
||||
|
||||
void HydraShadowSourceSystem::_InitialiseDirectionalLight(HydraID entity_id)
|
||||
{
|
||||
HydraEngine *engine = GetEngine();
|
||||
@@ -135,14 +158,32 @@ void HydraShadowSourceSystem::_InitialiseDirectionalLight(HydraID entity_id)
|
||||
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
|
||||
|
||||
uint32_t depth_texture_id = 0;
|
||||
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
|
||||
HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
|
||||
HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateCascadeShadowFrameBuffer>(HydraThreadAffinity::Render);
|
||||
HydraCreateCascadeShadowFrameBuffer *fb_task = static_cast<HydraCreateCascadeShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
|
||||
fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
|
||||
|
||||
task_scheduler->WaitForTask(create_framebuffer_task_id);
|
||||
shad_comp.shadow_texture_id = depth_texture_id;
|
||||
}
|
||||
void HydraShadowSourceSystem::_InitialiseSpotLight(HydraID entity_id)
|
||||
{
|
||||
// HydraEngine *engine = GetEngine();
|
||||
// HydraECS *ecs = engine->ECS();
|
||||
// HydraTextureBufferManager *tex_man = engine->TextureBufferManager();
|
||||
// HydraShadowSourceComponent &shad_comp = ecs->GetComponent<HydraShadowSourceComponent>(entity_id);
|
||||
// shad_comp.entity_id = entity_id;
|
||||
// shad_comp.cascade_count = 6;
|
||||
|
||||
// HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
|
||||
|
||||
// uint32_t depth_texture_id = 0;
|
||||
// HydraID create_framebuffer_task_id = task_scheduler->CreateTask<HydraCreateShadowFrameBuffer>(HydraThreadAffinity::Render);
|
||||
// HydraCreateShadowFrameBuffer *fb_task = static_cast<HydraCreateShadowFrameBuffer *>(task_scheduler->GetTask(create_framebuffer_task_id));
|
||||
// fb_task->Initialise(&shad_comp.shadow_texture_id, &depth_texture_id, &shad_comp.frame_buffer_id);
|
||||
|
||||
// task_scheduler->WaitForTask(create_framebuffer_task_id);
|
||||
// shad_comp.shadow_texture_id = depth_texture_id;
|
||||
}
|
||||
void HydraShadowSourceSystem::_WriteToGPU()
|
||||
{
|
||||
HydraEngine *engine = GetEngine();
|
||||
|
||||
@@ -17,7 +17,9 @@ class HydraShadowSourceSystem : public HydraSystem
|
||||
void UpdateSystem(float delta_t_seconds) override;
|
||||
private:
|
||||
void _UpdateDirectionalLight(HydraID entity_id);
|
||||
void _UpdateSpotLight(HydraID entity_id);
|
||||
void _InitialiseDirectionalLight(HydraID entity_id);
|
||||
void _InitialiseSpotLight(HydraID entity_id);
|
||||
void _WriteToGPU();
|
||||
HydraID m_shadow_buffer_id = INVALID_HYDRA_ID;
|
||||
std::queue<HydraID> m_available_shadows;
|
||||
|
||||
Reference in New Issue
Block a user