Lights
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@@ -111,9 +111,9 @@ void HydraShadowPipeline::_CreateRenderStage()
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std::vector<uint32_t> textures;
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render_stage->Initialise(shader_path + "shadow_shader.vert",
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shader_path + "shadow_shader.frag",
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shader_path + "shadow_shader.geom",
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render_stage->Initialise(shader_path + "shadow_cascade_shader.vert",
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shader_path + "shadow_cascade_shader.frag",
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shader_path + "shadow_cascade_shader.geom",
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shader_binding,
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0,
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textures,
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