Division works
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@@ -44,7 +44,7 @@ void HydraPlanetQuadActor::InitialiseQuad(HydraID parent_id, float planet_diamet
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m_quad_dimension = quad_dimension;
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m_orientation = orientation;
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m_parent_id = parent_id;
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GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
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//GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
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_CreateMesh();
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}
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@@ -120,6 +120,7 @@ void HydraPlanetQuadActor::_MergeQuads()
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glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 trans, glm::dmat4 inv_trans, double diameter, glm::vec3 origin)
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{
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glm::dvec4 vert = trans * vert_in;
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vert = glm::normalize(vert);
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vert = vert * (m_planet_diameter / 2.0);
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@@ -137,15 +138,17 @@ glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 tr
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return glm::vec3(vert);
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}
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glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::dvec4 vert_in, glm::dmat4 trans, double diameter, glm::vec3 origin)
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glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::vec3 vert_in, glm::dmat4 trans, double diameter)
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{
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// glm::dvec4 vert = trans * vert_in;
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// vert = glm::normalize(vert);
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// vert = vert * (m_planet_diameter / 2.0);
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glm::dvec4 vert = trans * vert_in;
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glm::dvec4 vert = trans * glm::dvec4(vert_in,1);
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vert = glm::normalize(vert);
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vert = vert * (m_planet_diameter / 2.0);
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// vert_in = glm::normalize(vert_in);
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// vert_in = vert_in * (m_planet_diameter / 2.0f);
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FastNoiseLite fnl;
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fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
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fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
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@@ -162,7 +165,8 @@ glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::dvec4 vert_in, glm::dmat4 t
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void HydraPlanetQuadActor::_Split()
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{
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m_divided = true;
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float quad_size = m_quad_dimension / 2.0f;
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float child_quad_size = m_quad_dimension / 2.0f;
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float child_half_quad_size = child_quad_size / 2.0f;
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float radius = m_planet_diameter / 2.0f;
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// 2 | 3
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@@ -171,17 +175,17 @@ void HydraPlanetQuadActor::_Split()
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std::vector<glm::vec3> origins;
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origins.push_back(m_origin);
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origins.push_back(m_origin + glm::vec3(quad_size, 0, 0));
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origins.push_back(m_origin + glm::vec3(0, quad_size, 0));
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origins.push_back(m_origin + glm::vec3(quad_size, quad_size, 0));
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origins.push_back(glm::vec3(m_origin.x - child_half_quad_size, m_origin.y - child_half_quad_size, m_origin.z));
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origins.push_back(glm::vec3(m_origin.x + child_half_quad_size, m_origin.y - child_half_quad_size, m_origin.z));
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origins.push_back(glm::vec3(m_origin.x - child_half_quad_size, m_origin.y + child_half_quad_size, m_origin.z));
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origins.push_back(glm::vec3(m_origin.x + child_half_quad_size, m_origin.y + child_half_quad_size, m_origin.z));
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for (uint32_t i = 0; i < 4; i++)
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{
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HydraID quad_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
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HydraPlanetQuadActor *quad = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(quad_id));
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GetEngine()->ActorManager()->InitialiseActor(quad_id);
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quad->InitialiseQuad(GetID(), m_planet_diameter, quad_size, m_divisions, origins[i], m_orientation);
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quad->InitialiseQuad(GetID(), m_planet_diameter, child_quad_size, m_divisions, origins[i], m_orientation);
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m_child_quads.push_back(quad_id);
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}
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@@ -209,12 +213,12 @@ void HydraPlanetQuadActor::_CreateMesh()
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mesh->vertexes.resize(vert_counts);
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mesh->indexes.resize(index_counts);
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float min_x = 0; //-m_quad_dimension / 2.0f;
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float min_y = 0; //-m_quad_dimension / 2.0f;
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float min_x = -m_quad_dimension / 2.0f;
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float min_y = -m_quad_dimension / 2.0f;
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float min_z = 0.0f;
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float max_x = m_quad_dimension;
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float max_y = m_quad_dimension;
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float max_x = m_quad_dimension / 2.0f;
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float max_y = m_quad_dimension / 2.0f;
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float max_z = 0.0f;
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float min_u = 0;
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@@ -241,22 +245,26 @@ void HydraPlanetQuadActor::_CreateMesh()
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uint32_t index_idx = 0;
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// glm::mat4 trans = GetEngine()->ActorManager()->GetActorPose(actor_id);
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glm::dmat4 trans_matrix = glm::translate(pos_comp.position);
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glm::dmat4 rot_matrix = glm::toMat4(glm::quat(pos_comp.orientation));
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glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0,0,1,1);
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glm::dvec4 transformed_origin = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(m_origin, 1);
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glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter /2.0));
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glm::dmat4 trans_matrix = glm::translate(glm::dvec3(quad_position));
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glm::dmat4 rot_matrix = glm::toMat4(glm::quat(m_orientation));
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glm::dmat4 trans = trans_matrix * rot_matrix;
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glm::dmat4 inv_trans = glm::inverse(trans);
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glm::vec4 centre = glm::dvec4(min_x, min_y, min_z, 1) + (glm::dvec4(max_x, max_y, max_z, 1) / 2.0);
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centre.z = m_origin.z;
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centre.w = 1;
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GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), quad_position, m_orientation, true);
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m_centre = _ProjectCentre(centre, trans, m_planet_diameter, m_origin);
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m_centre = _ProjectCentre(glm::vec3(0,0,1), trans, m_planet_diameter);
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m_center_actor = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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HydraTestCubeActor* center_actor = static_cast<HydraTestCubeActor*>(GetEngine()->ActorManager()->GetActor(m_center_actor));
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center_actor->SetScale(100);
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GetEngine()->ActorManager()->InitialiseActor(m_center_actor);
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GetEngine()->ActorManager()->SetPosition(m_center_actor, m_centre);
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// m_center_actor = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// HydraTestCubeActor* center_actor = static_cast<HydraTestCubeActor*>(GetEngine()->ActorManager()->GetActor(m_center_actor));
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// center_actor->SetScale(1);
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// GetEngine()->ActorManager()->InitialiseActor(m_center_actor);
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// GetEngine()->ActorManager()->SetPosition(m_center_actor, m_centre);
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for (uint32_t y_count = 0; y_count < m_divisions - 1; y_count++)
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{
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