Need to rework origins
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@@ -28,7 +28,7 @@ void HydraOutputActor::_CreateMaterial()
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HydraID depth = engine->TextureBufferManager()->CreateTexture("deferred_depth",
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render_settings.DisplayWidth,
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render_settings.DisplayHeight,
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GL_DEPTH_COMPONENT24,
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GL_DEPTH_COMPONENT32,
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GL_NEAREST,
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GL_NEAREST, 1);
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