Need to rework origins
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@@ -9,16 +9,18 @@ class CLASS_DEFINE HydraPlanetQuadActor : public HydraActor
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public:
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virtual void InitialiseComponents();
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virtual void DeferredInitialiseComponents();
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virtual void Destroy(){}
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void InitialiseQuad(float planet_diameter, float quad_dimension, uint32_t divisions, glm::dvec3 origin, glm::vec3 orientation);
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virtual void Destroy();
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void InitialiseQuad(HydraID parent_id, float planet_diameter, float quad_dimension, uint32_t divisions, glm::dvec3 origin, glm::vec3 orientation);
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void CheckResolution(glm::dvec3 player_position);
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virtual ~HydraPlanetQuadActor();
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private:
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glm::vec3 _ProjectSphere(glm::dvec4 vert_in, glm::dmat4 trans, glm::dmat4 inv_trans, double diameter, glm::vec3 origin);
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glm::dvec3 _ProjectCentre(glm::dvec4 vert_in, glm::dmat4 trans, double diameter, glm::vec3 origin);
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void _Split();
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HydraID m_parent_id = INVALID_HYDRA_ID;
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double m_scale = 1.0;
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double m_widthscale = 1000.0f;
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HydraID m_center_actor = INVALID_HYDRA_ID;
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HydraID m_material_component = INVALID_HYDRA_ID;
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HydraID m_position_component = INVALID_HYDRA_ID;
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HydraID m_mesh_component = INVALID_HYDRA_ID;
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@@ -37,6 +39,7 @@ class CLASS_DEFINE HydraPlanetQuadActor : public HydraActor
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void _CreateMaterial();
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void _CreatePhysics();
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void _CreateRenderableComponent();
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void _MergeQuads();
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