Need to rework origins
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@@ -35,7 +35,10 @@ glm::mat4x4 HydraCamera::GetProjection()
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HydraRenderSettings render_settings = GetEngine()->RenderSettings();
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float fovRad = glm::radians(render_settings.FOV);
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//glm::mat4 projection = glm::perspectiveLH<float>(fovRad, (float)render_settings->ViewportWidth / (float)render_settings->ViewportHeight, render_settings->Near, render_settings->Far);
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glm::mat4 projection = glm::perspectiveRH<float>(fovRad, (float)render_settings.ViewportWidth / (float)render_settings.ViewportHeight, render_settings.Near, render_settings.Far);
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glm::mat4 projection = glm::perspectiveRH<float>(fovRad,
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(float)render_settings.ViewportWidth / (float)render_settings.ViewportHeight,
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render_settings.Near,
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render_settings.Far);
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// glm::mat4 correction = {1, 0, 0, 0,
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// 0,-1, 0, 0,
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// 0, 0, 0.5f,0.5f,
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