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@@ -50,7 +50,7 @@ void main()
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diffuse_val = diffuse_val * texture(sampler2D(diffuse_handle), geom_out.vsUV.xy);
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if(mat.diffuse_texture_id== 10)
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{
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output_colour = vec4(0,0,1,1);
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output_colour = vec4(0,0,1,1);
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}
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}
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