Spot started
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#ifndef HYDRASPOTSHADOWCOMPONENT
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#define HYDRASPOTSHADOWCOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraSpotShadowSourceComponent
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{
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uint32_t entity_id;
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uint32_t shadow_texture_id;
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uint32_t frame_buffer_id;
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float far_plane;
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glm::mat4 light_space_proj;
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glm::mat4 light_space_view;
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};
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#endif /* HYDRASPOTSHADOWCOMPONENT */
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