Spot started
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#ifndef HYDRASPOTSHADOWSOURCESYSTEM
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#define HYDRASPOTSHADOWSOURCESYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include "../components/HydraSpotShadowSourceComponent.h"
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#include <GLMIncludes.h>
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#include <queue>
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#include <vector>
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#include <mutex>
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class HydraSpotShadowSourceSystem : public HydraSystem
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{
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public:
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virtual void Initialise() override;
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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void UpdateSystem(float delta_t_seconds) override;
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private:
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void _UpdateShadowMap(HydraID entity_id);
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void _InitialiseShadowMap(HydraID entity_id);
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void _WriteToGPU();
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HydraID m_shadow_buffer_id = INVALID_HYDRA_ID;
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std::queue<HydraID> m_available_shadows;
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std::vector<HydraSpotShadowSourceComponent> m_shadows;
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std::mutex m_mutex;
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};
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#endif /* HYDRASPOTSHADOWSOURCESYSTEM */
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