Split improvemnts before tess shader
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@@ -51,6 +51,7 @@ void HydraMeshManager::DeleteMesh(HydraID mesh_id)
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if(mesh_id < m_meshes.size())
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{
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m_meshes[mesh_id].vertexes.clear();
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m_meshes[mesh_id].indexes.clear();
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m_meshes[mesh_id].mesh_id = INVALID_HYDRA_ID;
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}
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}
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