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#ifndef GLMINCLUDES
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#define GLMINCLUDES
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#define GLM_ENABLE_EXPERIMENTAL GLM_ENABLE
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtx/normal.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#endif /* GLMINCLUDES */
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#ifndef HYDRA
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#define HYDRA
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#include "../source/engine/HydraEngine.h"
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#include "../source/game/HydraGameProxy.h"
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#include "../source/actor/HydraActorManager.h"
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#include "../source/actor/HydraActor.h"
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#include "../source/actor/HydraPlaneActor.h"
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#include "../source/actor/HydraPlayerActor.h"
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#include "../source/actor/HydraDirectionalLightActor.h"
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#include "../source/camera/HydraCamera.h"
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#include <GLMIncludes.h>
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#endif /* HYDRA */
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