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#ifndef HYDRAOUTPUTACTOR
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#define HYDRAOUTPUTACTOR
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#include "HydraActor.h"
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class CLASS_DEFINE HydraOutputActor : public HydraActor
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{
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private:
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HydraID m_mesh_component = INVALID_HYDRA_ID;
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protected:
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void _CreateMaterial();
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void _CreateMesh();
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void _CreateRenderableComponent();
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public:
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virtual void InitialiseComponents();
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virtual void Destroy(){}
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std::vector<HydraID> texture_buffers;
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};
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#endif /* HYDRAOUTPUTACTOR */
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