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#ifndef HYDRALIGHTBUFFER
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#define HYDRALIGHTBUFFER
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#include <GLMIncludes.h>
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struct HydraLightBuffer
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{
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alignas(16) glm::vec3 light_direction;
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alignas(16) glm::vec3 light_colour;
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uint32_t light_type;
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float light_intensity;
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float padding[2];
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};
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#endif /* HYDRALIGHTBUFFER */
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