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#ifndef HYDRAECSLIGHTCOMPONENT
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#define HYDRAECSLIGHTCOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraLightComponent
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{
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glm::vec4 light_colour;
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float light_intensity;
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HydraID entity_id;
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uint32_t light_type;
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float padding[1];
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};
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#endif /* HYDRAECSLIGHTCOMPONENT */
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