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#include "HydraTransformSystem.h"
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#include "../../engine/HydraEngine.h"
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#include "../HydraECS.h"
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#include "../components/HydraPositionComponent.h"
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#include "../../scheduler/HydraTaskScheduler.h"
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#include "../../task/buffer/HydraCreateGPUBufferTask.hpp"
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#include "../../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
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#include "../../actor/HydraActorManager.h"
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void HydraTransformSystem::UpdateTransform(HydraID actor_id)
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{
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HydraECS *ecs = GetEngine()->ECS();
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actor_id);
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pos_comp.needs_update = true;
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m_entities_to_update.push(actor_id);
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}
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void HydraTransformSystem::Initialise()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
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HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
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task->Intialise("PositionsBuffer", 1, MAX_ACTORS * sizeof(glm::mat4),
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&m_transform_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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task_scheduler->WaitForTask(create_gpu_buffer_task_id);
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m_model_matrix.resize(MAX_ACTORS);
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}
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void HydraTransformSystem::UpdateSystem(float delta_t_seconds)
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{
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HydraECS *ecs = GetEngine()->ECS();
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while(m_entities_to_update.size() > 0)
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{
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HydraID actor_id = m_entities_to_update.front();
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m_entities_to_update.pop();
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actor_id);
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if(pos_comp.needs_update)
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{
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HydraID parent_id = GetEngine()->ActorManager()->GetRoot(actor_id);
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glm::mat4 identity = glm::mat4(1);
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_UpdateChild(INVALID_HYDRA_ID, parent_id, identity);
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}
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}
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_WriteToGPU();
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}
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void HydraTransformSystem::InitialiseComponent(HydraID actor_id)
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{
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HydraECS *ecs = GetEngine()->ECS();
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actor_id);
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if (pos_comp.needs_update)
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{
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glm::mat4 identity = glm::mat4(1);
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_UpdateChild(INVALID_HYDRA_ID, actor_id, identity);
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}
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}
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void HydraTransformSystem::_UpdateChild(HydraID parent_id, HydraID actor_id, glm::mat4 parent_transform)
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{
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HydraECS *ecs = GetEngine()->ECS();
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std::vector<HydraID> &child_ids = GetEngine()->ActorManager()->GetChildren(actor_id);
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glm::mat4 trans = parent_transform;
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if (ecs->HasComponent<HydraPositionComponent>(actor_id))
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{
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actor_id);
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glm::mat4 trans_matrix = glm::translate(glm::vec3(pos_comp.position.x, pos_comp.position.y, pos_comp.position.z));
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glm::mat4 rot_matrix = glm::toMat4(glm::quat(pos_comp.orientation));
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glm::mat4 scale_matrix = glm::scale(pos_comp.scale);
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glm::mat4 model_matrix = trans_matrix * rot_matrix * scale_matrix;
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pos_comp.transform = trans * model_matrix;
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pos_comp.needs_update = false;
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m_model_matrix[actor_id] = pos_comp.transform;
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trans = pos_comp.transform;
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}
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for (uint32_t child_idx = 0; child_idx < child_ids.size(); child_idx++)
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{
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_UpdateChild(actor_id, child_ids[child_idx], trans);
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}
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}
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void HydraTransformSystem::_WriteToGPU()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
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HydraUpdateWholeGPUBufferTask *task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
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task->Intialise(m_transform_buffer_id, &m_model_matrix[0]);
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task_scheduler->WaitForTask(update_buffer_task_id);
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}
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