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#ifndef HYDRAGAMEPROXY
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#define HYDRAGAMEPROXY
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#include "../engine/HydraObject.h"
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class CLASS_DEFINE HydraGameProxy : public HydraObject
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{
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private:
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public:
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virtual bool Initialise() = 0;
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virtual void Update(float delta_t_seconds) {};
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};
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#endif /* HYDRAGAMEPROXY */
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