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#ifndef HYDRASHADERBINDING
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#define HYDRASHADERBINDING
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#include <string>
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#include <vector>
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struct HydraShaderBinding
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{
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std::vector<HYDRA_BUFFER_TYPE> buffer_type;
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std::vector<std::string> block_name;
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std::vector<uint32_t> binding_point;
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std::vector<uint32_t> buffer_id;
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};
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#endif /* HYDRASHADERBINDING */
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