initial commit
This commit is contained in:
@@ -0,0 +1,189 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ResolveNugetPackages>false</ResolveNugetPackages>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="MinSizeRel|x64">
|
||||
<Configuration>MinSizeRel</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="RelWithDebInfo|x64">
|
||||
<Configuration>RelWithDebInfo</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{F5CAD90F-9E97-32A0-A55D-400881607AB1}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
|
||||
<Platform>x64</Platform>
|
||||
<ProjectName>ALL_BUILD</ProjectName>
|
||||
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt">
|
||||
<UseUtf8Encoding>Always</UseUtf8Encoding>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="C:\Code\HydraV3\build\ZERO_CHECK.vcxproj">
|
||||
<Project>{40558594-69D1-3AC3-8C7D-F1754EAB54FD}</Project>
|
||||
<Name>ZERO_CHECK</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj">
|
||||
<Project>{D909DC68-258F-30D6-A03E-4ACF780449F1}</Project>
|
||||
<Name>HydraEngine</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1 @@
|
||||
# CMake generation timestamp file for this directory.
|
||||
@@ -0,0 +1,20 @@
|
||||
# CMake generation dependency list for this directory.
|
||||
C:/Code/HydraV3/HydraEngine/CMakeLists.txt
|
||||
C:/Program Files (x86)/GLFW/lib/cmake/glfw3/glfw3Config.cmake
|
||||
C:/Program Files (x86)/GLFW/lib/cmake/glfw3/glfw3ConfigVersion.cmake
|
||||
C:/Program Files (x86)/GLFW/lib/cmake/glfw3/glfw3Targets-debug.cmake
|
||||
C:/Program Files (x86)/GLFW/lib/cmake/glfw3/glfw3Targets.cmake
|
||||
C:/Program Files (x86)/glm/share/glm/glmConfig-debug.cmake
|
||||
C:/Program Files (x86)/glm/share/glm/glmConfig.cmake
|
||||
C:/Program Files (x86)/glm/share/glm/glmConfigVersion.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/CMakeFindDependencyMacro.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/CheckCXXSourceCompiles.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/CheckIncludeFileCXX.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/CheckLibraryExists.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/FindGLEW.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/FindOpenGL.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/FindPackageHandleStandardArgs.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/FindPackageMessage.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/FindThreads.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/Internal/CheckSourceCompiles.cmake
|
||||
C:/Program Files/CMake/share/cmake-4.3/Modules/SelectLibraryConfigurations.cmake
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,53 @@
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\vc143.pdb
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratransformsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarendersystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrameshsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydramaterialsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrasystemmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrasystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraecs.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydracamera.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydravertexbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratexturebuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydramaterialbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrabuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplayeractor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplaneactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraoutputactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragltfactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraactormanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\cmakecxxcompilerid.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrawindowmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratask.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrathread.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrataskscheduler.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrataskbarrier.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderer.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderstage.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraforwardpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradeferredpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrameshmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragameproxy.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragltfloader.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraobject.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrainputmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.dll
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.pdb
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.lib
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.exp
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.ilk
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.command.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.items.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.read.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.write.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\custombuild.command.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\custombuild.read.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\custombuild.write.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.command.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.read.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.secondary.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.write.1.tlog
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
|
||||
<ProjectOutputs>
|
||||
<ProjectOutput>
|
||||
<FullPath>C:\Code\HydraV3\build\x64\Debug\ZERO_CHECK</FullPath>
|
||||
</ProjectOutput>
|
||||
<ProjectOutput>
|
||||
<FullPath>C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.dll</FullPath>
|
||||
</ProjectOutput>
|
||||
</ProjectOutputs>
|
||||
<ContentFiles />
|
||||
<SatelliteDlls />
|
||||
<NonRecipeFileRefs />
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,38 @@
|
||||
C:\Code\HydraV3\HydraEngine\build\CMakeFiles\4.3.3\CompilerIdCXX\CMakeCXXCompilerId.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\CMakeCXXCompilerId.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraActorManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDirectionalLightActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGLTFActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraOutputActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTextureBufferManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraVertexBufferManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraCamera.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraECS.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSystemManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTransformSystem.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraInputManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraObject.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGLTFLoader.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGameProxy.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDeferredPipeline.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraForwardPipeline.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPipeline.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderStage.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderer.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTaskBarrier.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTaskScheduler.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraThread.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTask.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraWindowManager.obj
|
||||
@@ -0,0 +1,10 @@
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd
|
||||
@@ -0,0 +1,19 @@
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIGVERSION.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS-DEBUG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG-DEBUG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIGVERSION.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CMAKEFINDDEPENDENCYMACRO.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKCXXSOURCECOMPILES.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKINCLUDEFILECXX.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKLIBRARYEXISTS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDGLEW.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDOPENGL.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEHANDLESTANDARDARGS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEMESSAGE.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDTHREADS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\INTERNAL\CHECKSOURCECOMPILES.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\SELECTLIBRARYCONFIGURATIONS.CMAKE
|
||||
@@ -0,0 +1,2 @@
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\GENERATE.STAMP
|
||||
@@ -0,0 +1,2 @@
|
||||
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0:
|
||||
Debug|x64|C:\Code\HydraV3\build\HydraEngine\|
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
||||
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "CMakePredefinedTargets", "CMakePredefinedTargets", "{76E3A8B9-D268-3278-ADDB-064E39E4533E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ALL_BUILD", "ALL_BUILD.vcxproj", "{F5CAD90F-9E97-32A0-A55D-400881607AB1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1} = {D909DC68-258F-30D6-A03E-4ACF780449F1}
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD} = {40558594-69D1-3AC3-8C7D-F1754EAB54FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HydraEngine", "HydraEngine.vcxproj", "{D909DC68-258F-30D6-A03E-4ACF780449F1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD} = {40558594-69D1-3AC3-8C7D-F1754EAB54FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZERO_CHECK", "..\ZERO_CHECK.vcxproj", "{40558594-69D1-3AC3-8C7D-F1754EAB54FD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
MinSizeRel|x64 = MinSizeRel|x64
|
||||
RelWithDebInfo|x64 = RelWithDebInfo|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F5CAD90F-9E97-32A0-A55D-400881607AB1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F5CAD90F-9E97-32A0-A55D-400881607AB1}.Release|x64.ActiveCfg = Release|x64
|
||||
{F5CAD90F-9E97-32A0-A55D-400881607AB1}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
|
||||
{F5CAD90F-9E97-32A0-A55D-400881607AB1}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.Debug|x64.Build.0 = Debug|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.Release|x64.ActiveCfg = Release|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.Release|x64.Build.0 = Release|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
|
||||
{D909DC68-258F-30D6-A03E-4ACF780449F1}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.Debug|x64.Build.0 = Debug|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.Release|x64.ActiveCfg = Release|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.Release|x64.Build.0 = Release|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{F5CAD90F-9E97-32A0-A55D-400881607AB1} = {76E3A8B9-D268-3278-ADDB-064E39E4533E}
|
||||
{40558594-69D1-3AC3-8C7D-F1754EAB54FD} = {76E3A8B9-D268-3278-ADDB-064E39E4533E}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {6C6082B1-4F4D-3029-9D63-961B54B77F6D}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,541 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="MinSizeRel|x64">
|
||||
<Configuration>MinSizeRel</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="RelWithDebInfo|x64">
|
||||
<Configuration>RelWithDebInfo</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D909DC68-258F-30D6-A03E-4ACF780449F1}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
|
||||
<Platform>x64</Platform>
|
||||
<ProjectName>HydraEngine</ProjectName>
|
||||
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\Debug\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HydraEngine.dir\Debug\</IntDir>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HydraEngine</TargetName>
|
||||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\Release\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HydraEngine.dir\Release\</IntDir>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HydraEngine</TargetName>
|
||||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\MinSizeRel\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">HydraEngine.dir\MinSizeRel\</IntDir>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">HydraEngine</TargetName>
|
||||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.dll</TargetExt>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</GenerateManifest>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\RelWithDebInfo\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">HydraEngine.dir\RelWithDebInfo\</IntDir>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">HydraEngine</TargetName>
|
||||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.dll</TargetExt>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</LinkIncremental>
|
||||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<BufferSecurityCheck></BufferSecurityCheck>
|
||||
<CallingConvention></CallingConvention>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
|
||||
<FloatingPointModel></FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
|
||||
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MinimalRebuild></MinimalRebuild>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<SupportJustMyCode></SupportJustMyCode>
|
||||
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
|
||||
<UseFullPaths>false</UseFullPaths>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Debug";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message></Message>
|
||||
<Command>setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Debug "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
|
||||
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.lib</ImportLibrary>
|
||||
<LinkErrorReporting></LinkErrorReporting>
|
||||
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.pdb</ProgramDataBaseFile>
|
||||
<RandomizedBaseAddress></RandomizedBaseAddress>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<BufferSecurityCheck></BufferSecurityCheck>
|
||||
<CallingConvention></CallingConvention>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
|
||||
<FloatingPointModel></FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MinimalRebuild></MinimalRebuild>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<SupportJustMyCode></SupportJustMyCode>
|
||||
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
|
||||
<UseFullPaths>false</UseFullPaths>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Release";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message></Message>
|
||||
<Command>setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Release "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
|
||||
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.lib</ImportLibrary>
|
||||
<LinkErrorReporting></LinkErrorReporting>
|
||||
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.pdb</ProgramDataBaseFile>
|
||||
<RandomizedBaseAddress></RandomizedBaseAddress>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<BufferSecurityCheck></BufferSecurityCheck>
|
||||
<CallingConvention></CallingConvention>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
|
||||
<FloatingPointModel></FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MinimalRebuild></MinimalRebuild>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<SupportJustMyCode></SupportJustMyCode>
|
||||
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
|
||||
<UseFullPaths>false</UseFullPaths>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="MinSizeRel";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message></Message>
|
||||
<Command>setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/MinSizeRel "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
|
||||
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.lib</ImportLibrary>
|
||||
<LinkErrorReporting></LinkErrorReporting>
|
||||
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.pdb</ProgramDataBaseFile>
|
||||
<RandomizedBaseAddress></RandomizedBaseAddress>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<BufferSecurityCheck></BufferSecurityCheck>
|
||||
<CallingConvention></CallingConvention>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
|
||||
<FloatingPointModel></FloatingPointModel>
|
||||
<ForceConformanceInForLoopScope></ForceConformanceInForLoopScope>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MinimalRebuild></MinimalRebuild>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<SupportJustMyCode></SupportJustMyCode>
|
||||
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
|
||||
<UseFullPaths>false</UseFullPaths>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="RelWithDebInfo";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message></Message>
|
||||
<Command>setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo "C:/Program Files (x86)/GLFW/bin/glfw3.dll"
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
|
||||
<DataExecutionPrevention></DataExecutionPrevention>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers></ImageHasSafeExceptionHandlers>
|
||||
<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.lib</ImportLibrary>
|
||||
<LinkErrorReporting></LinkErrorReporting>
|
||||
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.pdb</ProgramDataBaseFile>
|
||||
<RandomizedBaseAddress></RandomizedBaseAddress>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt">
|
||||
<UseUtf8Encoding>Always</UseUtf8Encoding>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\build\CMakeFiles\4.3.3\CompilerIdCXX\CMakeCXXCompilerId.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\GLMIncludes.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\Hydra.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\GlewIncludes.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\HydraDefines.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTexureBuffer.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBuffer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentArray.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntity.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntityManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraLightComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMaterialComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMeshComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPhysicsComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPositionComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraShadowComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTextureComponent.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMesh.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\actor\HydraUpdatePlayerTask.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="C:\Code\HydraV3\build\ZERO_CHECK.vcxproj">
|
||||
<Project>{40558594-69D1-3AC3-8C7D-F1754EAB54FD}</Project>
|
||||
<Name>ZERO_CHECK</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,318 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\build\CMakeFiles\4.3.3\CompilerIdCXX\CMakeCXXCompilerId.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\GLMIncludes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\Hydra.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\GlewIncludes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\HydraDefines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraTexureBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentArray.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraComponentManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntity.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraEntityManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraLightComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMaterialComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMeshComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPhysicsComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPositionComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraShadowComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTextureComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\HydraTask.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\task\actor\HydraUpdatePlayerTask.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{149325AB-FDA3-3252-8C24-25DD338DA755}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{29E8147A-B07D-3FD5-8AA5-CAE974DBBC50}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,376 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="MinSizeRel|x64">
|
||||
<Configuration>MinSizeRel</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="RelWithDebInfo|x64">
|
||||
<Configuration>RelWithDebInfo</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1BEB734E-C2CA-3673-A4AA-046D1D295123}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
|
||||
<Platform>x64</Platform>
|
||||
<ProjectName>Shaders</ProjectName>
|
||||
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e798131d1815fe642411b9252f906865\forward_shader.frag.spv.rule">
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating shaders/forward_shader.frag.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating shaders/forward_shader.frag.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Generating shaders/forward_shader.frag.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Generating shaders/forward_shader.frag.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e798131d1815fe642411b9252f906865\forward_shader.vert.spv.rule">
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating shaders/forward_shader.vert.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating shaders/forward_shader.vert.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Generating shaders/forward_shader.vert.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Generating shaders/forward_shader.vert.spv</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e4bc53609c2fd5010ba873fa2925ee0e\Shaders.rule">
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"></Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"></Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"></Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
|
||||
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"></Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt">
|
||||
<UseUtf8Encoding>Always</UseUtf8Encoding>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
|
||||
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders">
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="C:\Code\HydraV3\build\ZERO_CHECK.vcxproj">
|
||||
<Project>{40558594-69D1-3AC3-8C7D-F1754EAB54FD}</Project>
|
||||
<Name>ZERO_CHECK</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e798131d1815fe642411b9252f906865\forward_shader.frag.spv.rule">
|
||||
<Filter>CMake Rules</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e798131d1815fe642411b9252f906865\forward_shader.vert.spv.rule">
|
||||
<Filter>CMake Rules</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e4bc53609c2fd5010ba873fa2925ee0e\Shaders.rule">
|
||||
<Filter>CMake Rules</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="CMake Rules">
|
||||
<UniqueIdentifier>{5656EE0C-483F-3E81-9247-8E7188C16D0A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,40 @@
|
||||
# Install script for directory: C:/Code/HydraV3/HydraEngine
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Hydra")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
if(CMAKE_INSTALL_LOCAL_ONLY)
|
||||
file(WRITE "C:/Code/HydraV3/build/HydraEngine/install_local_manifest.txt"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
endif()
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
c:\code\hydrav3\build\hydraengine\shaders\forward_shader.frag.spv
|
||||
c:\code\hydrav3\build\hydraengine\shaders\forward_shader.vert.spv
|
||||
c:\code\hydrav3\build\hydraengine\cmakefiles\shaders
|
||||
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
|
||||
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.command.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.read.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.write.1.tlog
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
|
||||
<ProjectOutputs>
|
||||
<ProjectOutput>
|
||||
<FullPath>C:\Code\HydraV3\build\x64\Debug\ZERO_CHECK</FullPath>
|
||||
</ProjectOutput>
|
||||
<ProjectOutput>
|
||||
<FullPath>C:\Code\HydraV3\build\HydraEngine\x64\Debug\Shaders</FullPath>
|
||||
</ProjectOutput>
|
||||
</ProjectOutputs>
|
||||
<ContentFiles />
|
||||
<SatelliteDlls />
|
||||
<NonRecipeFileRefs />
|
||||
</Project>
|
||||
@@ -0,0 +1,42 @@
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
|
||||
setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
|
||||
setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
|
||||
setlocal
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
setlocal
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
|
||||
if %errorlevel% neq 0 goto :cmEnd
|
||||
:cmEnd
|
||||
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
||||
:cmErrorLevel
|
||||
exit /b %1
|
||||
:cmDone
|
||||
if %errorlevel% neq 0 goto :VCEnd
|
||||
@@ -0,0 +1,26 @@
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
|
||||
C:\CODE\HYDRAV3\HYDRAENGINE\SOURCE\SHADERFILES\FORWARD_SHADER.FRAG
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
|
||||
C:\CODE\HYDRAV3\HYDRAENGINE\SOURCE\SHADERFILES\FORWARD_SHADER.VERT
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.FRAG.SPV
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.VERT.SPV
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIGVERSION.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS-DEBUG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG-DEBUG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG.CMAKE
|
||||
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIGVERSION.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CMAKEFINDDEPENDENCYMACRO.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKCXXSOURCECOMPILES.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKINCLUDEFILECXX.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKLIBRARYEXISTS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDGLEW.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDOPENGL.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEHANDLESTANDARDARGS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEMESSAGE.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDTHREADS.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\INTERNAL\CHECKSOURCECOMPILES.CMAKE
|
||||
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\SELECTLIBRARYCONFIGURATIONS.CMAKE
|
||||
@@ -0,0 +1,8 @@
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.FRAG.SPV
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.VERT.SPV
|
||||
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\SHADERS
|
||||
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
|
||||
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\GENERATE.STAMP
|
||||
@@ -0,0 +1,2 @@
|
||||
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0:
|
||||
Debug|x64|C:\Code\HydraV3\build\HydraEngine\|
|
||||
Reference in New Issue
Block a user