initial commit

This commit is contained in:
Confideo-IOM
2026-07-17 15:30:29 +01:00
commit 7e8ec5a825
416 changed files with 40308 additions and 0 deletions
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c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.command.1.tlog
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.read.1.tlog
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.secondary.1.tlog
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\link.write.1.tlog
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Code\HydraV3\build\x64\Debug\ZERO_CHECK</FullPath>
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<ProjectOutput>
<FullPath>C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.dll</FullPath>
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<ContentFiles />
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@@ -0,0 +1,38 @@
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C:\Code\HydraV3\HydraEngine\source\actor\HydraActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraActor.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraActorManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraActorManager.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraDirectionalLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDirectionalLightActor.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGLTFActor.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraOutputActor.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
C:\Code\HydraV3\HydraEngine\source\buffer\HydraTextureBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTextureBufferManager.obj
C:\Code\HydraV3\HydraEngine\source\buffer\HydraVertexBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraVertexBufferManager.obj
C:\Code\HydraV3\HydraEngine\source\camera\HydraCamera.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraCamera.obj
C:\Code\HydraV3\HydraEngine\source\ecs\HydraECS.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraECS.obj
C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSystem.obj
C:\Code\HydraV3\HydraEngine\source\ecs\HydraSystemManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSystemManager.obj
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraLightSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightSystem.obj
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialSystem.obj
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshSystem.obj
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderSystem.obj
C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTransformSystem.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTransformSystem.obj
C:\Code\HydraV3\HydraEngine\source\engine\HydraEngine.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.obj
C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraInputManager.obj
C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraObject.obj
C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGLTFLoader.obj
C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGameProxy.obj
C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshManager.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDeferredPipeline.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraForwardPipeline.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPipeline.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraRenderStage.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderStage.obj
C:\Code\HydraV3\HydraEngine\source\renderer\HydraRenderer.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraRenderer.obj
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskBarrier.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTaskBarrier.obj
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTaskScheduler.obj
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraThread.obj
C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTask.obj
C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraWindowManager.obj
@@ -0,0 +1,10 @@
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
setlocal
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if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
@@ -0,0 +1,19 @@
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C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIG.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIGVERSION.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS-DEBUG.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG-DEBUG.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIGVERSION.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CMAKEFINDDEPENDENCYMACRO.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKCXXSOURCECOMPILES.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKINCLUDEFILECXX.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKLIBRARYEXISTS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDGLEW.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDOPENGL.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEHANDLESTANDARDARGS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEMESSAGE.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDTHREADS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\INTERNAL\CHECKSOURCECOMPILES.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\SELECTLIBRARYCONFIGURATIONS.CMAKE
@@ -0,0 +1,2 @@
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\GENERATE.STAMP
@@ -0,0 +1,2 @@
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@@ -0,0 +1,4 @@
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ProjectSection(ProjectDependencies) = postProject
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<BufferSecurityCheck></BufferSecurityCheck>
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exit /b %1
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
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<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
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exit /b %1
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<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
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<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MinSpace</Optimization>
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<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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if %errorlevel% neq 0 goto :cmEnd
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
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<ImportLibrary>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.lib</ImportLibrary>
<LinkErrorReporting></LinkErrorReporting>
<ProgramDataBaseFile>C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.pdb</ProgramDataBaseFile>
<RandomizedBaseAddress></RandomizedBaseAddress>
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<LanguageStandard>stdcpp17</LanguageStandard>
<MinimalRebuild></MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
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<RemoveUnreferencedCodeData></RemoveUnreferencedCodeData>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
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exit /b %1
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
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if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating shaders/forward_shader.vert.spv</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Generating shaders/forward_shader.vert.spv</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
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if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Generating shaders/forward_shader.vert.spv</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e4bc53609c2fd5010ba873fa2925ee0e\Shaders.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"></Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'"></Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"></Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"></Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
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if %errorlevel% neq 0 goto :cmEnd
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
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exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
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if %errorlevel% neq 0 goto :cmEnd
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endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders">
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<ItemGroup />
<ItemGroup>
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<Project>{40558594-69D1-3AC3-8C7D-F1754EAB54FD}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
+23
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@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e798131d1815fe642411b9252f906865\forward_shader.vert.spv.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
<CustomBuild Include="C:\Code\HydraV3\build\CMakeFiles\e4bc53609c2fd5010ba873fa2925ee0e\Shaders.rule">
<Filter>CMake Rules</Filter>
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<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt" />
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<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{5656EE0C-483F-3E81-9247-8E7188C16D0A}</UniqueIdentifier>
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+40
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@@ -0,0 +1,40 @@
# Install script for directory: C:/Code/HydraV3/HydraEngine
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Hydra")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "C:/Code/HydraV3/build/HydraEngine/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,7 @@
c:\code\hydrav3\build\hydraengine\shaders\forward_shader.frag.spv
c:\code\hydrav3\build\hydraengine\shaders\forward_shader.vert.spv
c:\code\hydrav3\build\hydraengine\cmakefiles\shaders
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.command.1.tlog
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.read.1.tlog
c:\code\hydrav3\build\hydraengine\x64\debug\shaders\shaders.tlog\custombuild.write.1.tlog
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Code\HydraV3\build\x64\Debug\ZERO_CHECK</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>C:\Code\HydraV3\build\HydraEngine\x64\Debug\Shaders</FullPath>
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<ContentFiles />
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<NonRecipeFileRefs />
</Project>
@@ -0,0 +1,42 @@
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
setlocal
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
@@ -0,0 +1,26 @@
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
C:\CODE\HYDRAV3\HYDRAENGINE\SOURCE\SHADERFILES\FORWARD_SHADER.FRAG
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
C:\CODE\HYDRAV3\HYDRAENGINE\SOURCE\SHADERFILES\FORWARD_SHADER.VERT
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.FRAG.SPV
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.VERT.SPV
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIG.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3CONFIGVERSION.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS-DEBUG.CMAKE
C:\PROGRAM FILES (X86)\GLFW\LIB\CMAKE\GLFW3\GLFW3TARGETS.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG-DEBUG.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIG.CMAKE
C:\PROGRAM FILES (X86)\GLM\SHARE\GLM\GLMCONFIGVERSION.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CMAKEFINDDEPENDENCYMACRO.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKCXXSOURCECOMPILES.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKINCLUDEFILECXX.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\CHECKLIBRARYEXISTS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDGLEW.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDOPENGL.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEHANDLESTANDARDARGS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDPACKAGEMESSAGE.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\FINDTHREADS.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\INTERNAL\CHECKSOURCECOMPILES.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-4.3\MODULES\SELECTLIBRARYCONFIGURATIONS.CMAKE
@@ -0,0 +1,8 @@
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.FRAG.SPV
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\SHADERS\FORWARD_SHADER.VERT.SPV
^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\SHADERS
^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT
C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\CMAKEFILES\GENERATE.STAMP
@@ -0,0 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.44.35207:TargetPlatformVersion=10.0.26100.0:
Debug|x64|C:\Code\HydraV3\build\HydraEngine\|