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@@ -30,7 +30,7 @@ bool HydraGame::Initialise()
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m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 10.0, 0));
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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@@ -62,7 +62,7 @@ bool HydraGame::Initialise()
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 10, 51000));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 0, 51000));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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@@ -81,8 +81,8 @@ void HydraGame::Update(float delta_t_seconds)
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// m_angle = 0.01;
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// }
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m_angle += m_diff;
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, 0, m_angle, 0);
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//m_angle += m_diff;
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//GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
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}
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