Splitting
This commit is contained in:
@@ -38,34 +38,58 @@ void HydraPlanetQuadActor::InitialiseQuad(float planet_diameter, float quad_dime
|
||||
m_planet_diameter = planet_diameter;
|
||||
m_origin = origin;
|
||||
m_quad_dimension = quad_dimension;
|
||||
m_orientation = orientation;
|
||||
|
||||
GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
|
||||
_CreateMesh();
|
||||
}
|
||||
|
||||
void HydraPlanetQuadActor::CheckResolution(glm::dvec3 player_position)
|
||||
{
|
||||
if(m_divided)
|
||||
{
|
||||
std::vector<HydraID> children = GetEngine()->ActorManager()->GetChildren(GetID());
|
||||
for(HydraID child_id : children)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
bool should_split = false;
|
||||
double distance_to_quad = glm::length(player_position - m_centre);
|
||||
//might need to bias this so it splits sooner and merges later
|
||||
if(distance_to_quad < m_quad_dimension)
|
||||
{
|
||||
|
||||
should_split = true;
|
||||
}
|
||||
//Not split but should be
|
||||
if((should_split) && (!m_divided))
|
||||
{
|
||||
//Split this quad
|
||||
_Split();
|
||||
//Check its children to see if they should be split
|
||||
//std::vector<HydraID> children = GetEngine()->ActorManager()->GetChildren(GetID());
|
||||
for(HydraID child_id : m_child_quads)
|
||||
{
|
||||
HydraPlanetQuadActor* child = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(child_id));
|
||||
child->CheckResolution(player_position);
|
||||
}
|
||||
HydraRenderableComponent& renderable = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
|
||||
renderable.active = false;
|
||||
}
|
||||
else if((should_split) && (m_divided))
|
||||
{
|
||||
for(HydraID child_id : m_child_quads)
|
||||
{
|
||||
HydraPlanetQuadActor* child = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(child_id));
|
||||
child->CheckResolution(player_position);
|
||||
}
|
||||
}
|
||||
else if ((!should_split) && (m_divided)) //Is split but should not be
|
||||
{
|
||||
//Merge this quad and all its children
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 trans, glm::dmat4 inv_trans, double diameter, glm::vec3 origin)
|
||||
{
|
||||
|
||||
glm::dvec4 vert = trans * vert_in;
|
||||
vert = glm::normalize(vert);
|
||||
vert = vert * (m_planet_diameter / 2.0);
|
||||
|
||||
|
||||
FastNoiseLite fnl;
|
||||
fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
|
||||
fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
|
||||
@@ -89,6 +113,39 @@ glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::dvec4 vert_in, glm::dmat4 t
|
||||
return glm::dvec3(vert);
|
||||
}
|
||||
|
||||
void HydraPlanetQuadActor::_Split()
|
||||
{
|
||||
m_divided = true;
|
||||
float quad_size = m_quad_dimension / 2.0f;
|
||||
float radius = m_planet_diameter / 2.0f;
|
||||
|
||||
//2 | 3
|
||||
//-----
|
||||
//0 | 1
|
||||
|
||||
std::vector<glm::vec3> origins;
|
||||
|
||||
origins.push_back(m_origin);
|
||||
origins.push_back(m_origin + glm::vec3(quad_size, 0, 0));
|
||||
origins.push_back(m_origin + glm::vec3(0, quad_size, 0));
|
||||
origins.push_back(m_origin + glm::vec3(quad_size, quad_size, 0));
|
||||
// glm::vec3 origin0 = m_origin;
|
||||
// glm::vec3 origin1 = m_origin + glm::vec3(quad_size, 0, 0);
|
||||
// glm::vec3 origin2 = m_origin + glm::vec3(0, quad_size, 0);
|
||||
// glm::vec3 origin3 = m_origin;
|
||||
|
||||
for(uint32_t i = 0; i < 4; i ++)
|
||||
{
|
||||
HydraID quad_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
|
||||
HydraPlanetQuadActor* quad = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(quad_id));
|
||||
quad->InitialiseQuad(m_planet_diameter, quad_size, m_divisions, origins[i], m_orientation);
|
||||
GetEngine()->ActorManager()->InitialiseActor(quad_id);
|
||||
//GetEngine()->ActorManager()->SetRelationship(GetID(), quad_id);
|
||||
m_child_quads.push_back(quad_id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void HydraPlanetQuadActor::_CreatePosition()
|
||||
{
|
||||
HydraECS *ecs = GetEngine()->ECS();
|
||||
@@ -113,12 +170,12 @@ void HydraPlanetQuadActor::_CreateMesh()
|
||||
mesh->vertexes.resize(vert_counts);
|
||||
mesh->indexes.resize(index_counts);
|
||||
|
||||
float min_x = -m_quad_dimension / 2.0f;
|
||||
float min_y = -m_quad_dimension / 2.0f;
|
||||
float min_x = 0;//-m_quad_dimension / 2.0f;
|
||||
float min_y = 0;//-m_quad_dimension / 2.0f;
|
||||
float min_z = 0.0f;
|
||||
|
||||
float max_x = m_quad_dimension / 2.0f;
|
||||
float max_y = m_quad_dimension / 2.0f;
|
||||
float max_x = m_quad_dimension;
|
||||
float max_y = m_quad_dimension;
|
||||
float max_z = 0.0f;
|
||||
|
||||
float min_u = 0;
|
||||
@@ -152,18 +209,16 @@ void HydraPlanetQuadActor::_CreateMesh()
|
||||
|
||||
glm::dvec4 centre = glm::dvec4(max_x - min_x, max_y - min_y, max_z - min_z, 1.0);
|
||||
|
||||
m_centre = _ProjectCentre(centre, trans, m_planet_diameter, m_origin);
|
||||
m_centre = _ProjectCentre(centre, trans, m_planet_diameter, glm::vec3(max_x, max_y, max_z) - glm::vec3(min_x, min_y, min_z));
|
||||
|
||||
for (uint32_t y_count = 0; y_count < m_divisions - 1; y_count++)
|
||||
{
|
||||
for (uint32_t x_count = 0; x_count < m_divisions - 1; x_count++)
|
||||
{
|
||||
// Create Vertex
|
||||
|
||||
glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
|
||||
glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
|
||||
|
||||
|
||||
mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
|
||||
|
||||
uint32_t ind0 = vert_idx;
|
||||
|
||||
Reference in New Issue
Block a user