Point light working
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@@ -30,7 +30,14 @@ class HydraTextureBufferManager : public HydraObject
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uint32_t min_filter,
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uint32_t mag_filter,
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uint32_t levels);
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HydraID CreateCubemapTexture(std::string texture_name,
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uint32_t width,
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uint32_t height,
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uint32_t internal_format,
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uint32_t min_filter,
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uint32_t mag_filter);
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void BindTexture(HydraID texture_id, uint32_t target);
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void UnbindTexture(HydraID texture_id);
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void DeleteTexture(HydraID texture_id);
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HydraID LoadTexture(std::string texture_filename);
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