Point light working
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#ifndef HYDRAPOINTSHADOWSOUCECOMPONENT
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#define HYDRAPOINTSHADOWSOUCECOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraPointShadowSourceComponent
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{
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uint32_t entity_id;
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uint32_t shadow_id;
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uint32_t shadow_texture_id;
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uint32_t frame_buffer_id;
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float near_plane;
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float far_plane;
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uint32_t padding[2];
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glm::mat4 light_space_proj;
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glm::mat4 light_space_view[6];
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};
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#endif /* HYDRAPOINTSHADOWSOUCECOMPONENT */
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