Point light working
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#ifndef HYDRAPOINTSHADOWSOURCESYSTEM
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#define HYDRAPOINTSHADOWSOURCESYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include "../components/HydraPointShadowSourceComponent.h"
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#include <GLMIncludes.h>
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#include <queue>
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#include <vector>
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#include <mutex>
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class HydraPointShadowSourceSystem : public HydraSystem
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{
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public:
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virtual void Initialise() override;
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protected:
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void InitialiseComponent(HydraID entity_id) override;
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void UpdateSystem(float delta_t_seconds) override;
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private:
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void _UpdateShadowMap(HydraID entity_id);
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void _InitialiseShadowMap(HydraID entity_id);
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std::mutex m_mutex;
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};
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#endif /* HYDRAPOINTSHADOWSOURCESYSTEM */
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