Point light working
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@@ -14,7 +14,9 @@
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#include "../ecs/systems/HydraDirectionalShadowSourceSystem.h"
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#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
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#include "../ecs/systems/HydraSpotShadowSourceSystem.h"
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#include "../ecs/systems/HydraPointShadowSourceSystem.h"
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#include "../ecs/components/HydraSpotShadowSourceComponent.h"
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#include "../ecs/components/HydraPointShadowSourceComponent.h"
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#include "../mesh/StandardVertex.h"
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#include "../actor/HydraActorManager.h"
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#include "../actor/HydraOutputActor.h"
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@@ -237,6 +239,7 @@ void HydraDeferredPipeline::_CreateOutputRenderStage()
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HydraID light_buffer_id = buffer_manager->FindBuffer("LightBuffer");
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HydraID directional_shadow_buffer_id = buffer_manager->FindBuffer("DirectionalShadowBuffer");
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HydraID spot_shadow_buffer_id = buffer_manager->FindBuffer("SpotShadowBuffer");
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HydraID point_shadow_buffer_id = buffer_manager->FindBuffer("PointShadowBuffer");
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HydraShaderBinding shader_binding = {};
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shader_binding.block_name.push_back("position_buffer");
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@@ -274,6 +277,11 @@ void HydraDeferredPipeline::_CreateOutputRenderStage()
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shader_binding.buffer_id.push_back(spot_shadow_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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shader_binding.block_name.push_back("point_shadow_map_sets");
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shader_binding.binding_point.push_back(7);
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shader_binding.buffer_id.push_back(point_shadow_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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render_stage->Initialise(shader_path + "deferred_output_shader.vert",
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shader_path + "deferred_output_shader.frag", "",
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shader_binding,
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@@ -288,7 +296,7 @@ void HydraDeferredPipeline::_CreateOutputRenderStage()
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void HydraDeferredPipeline::_CreateTextureDebugOutputStage()
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{
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HydraRenderStage* render_stage = new HydraRenderStage();
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HydraRenderStage* render_stage = new HydraRenderStage();
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std::string shader_path = std::string(shader_base);
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HydraBufferManager* buffer_manager = GetEngine()->BufferManager();
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