Point light working
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@@ -20,14 +20,17 @@ class HydraShadowPipeline : public HydraPipeline
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void _CreateUBOs();
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void _CreateSpotRenderStage();
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void _CreateDirectionalRenderStage();
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void _CreatePointRenderStage();
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void _UpdateUBO(uint32_t shadow_idx);
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void _BindFrameBufferAttachments(HydraID entity_id);
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void _RenderDirectionalShadowMaps();
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void _RenderPointShadowMaps();
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void _RenderSpotShadowMaps();
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HydraID m_per_frame_ubo = INVALID_HYDRA_ID;
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const uint32_t DIRECTIONAL_RENDER_STAGE = 0;
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const uint32_t SPOT_RENDER_STAGE = 1;
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const uint32_t POINT_RENDER_STAGE = 2;
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};
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