Point light working
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@@ -487,6 +487,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMaterialComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraMeshComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPhysicsComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPointShadowSourceComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPositionComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraSpotShadowSourceComponent.h" />
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@@ -499,6 +500,8 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMaterialSystem.h" />
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<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.cpp" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraMeshSystem.h" />
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<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPointShadowSourceSystem.cpp" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPointShadowSourceSystem.h" />
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<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp" />
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<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h" />
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<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.cpp" />
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