Sphere works
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@@ -53,11 +53,11 @@ void HydraPlayerActor::HandleInput(float delta_t)
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float y_angle = (change.y / render_settings.DisplayHeight) * -500 * delta_t * scale;
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float extra_speed = 1.0f;
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float speed = 5.0f;
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float speed = 150.0f;
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if (move_fast)
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{
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extra_speed = 150;
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extra_speed = 1500;
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}
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GetEngine()->ActorManager()->RotateActor(GetID(), y_angle, x_angle, 0.0f);
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