Sphere works

This commit is contained in:
Confideo-IOM
2026-09-05 21:56:45 +01:00
parent d76df7f61b
commit ad8695b7a4
26 changed files with 142 additions and 77 deletions
@@ -53,11 +53,11 @@ void HydraPlayerActor::HandleInput(float delta_t)
float y_angle = (change.y / render_settings.DisplayHeight) * -500 * delta_t * scale;
float extra_speed = 1.0f;
float speed = 5.0f;
float speed = 150.0f;
if (move_fast)
{
extra_speed = 150;
extra_speed = 1500;
}
GetEngine()->ActorManager()->RotateActor(GetID(), y_angle, x_angle, 0.0f);