point light
This commit is contained in:
@@ -4,7 +4,7 @@ bool HydraGame::Initialise()
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{
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{
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// m_angle = 0.01f;
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// m_angle = 0.01f;
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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@@ -8,6 +8,7 @@
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#include "../source/actor/HydraPlaneActor.h"
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#include "../source/actor/HydraPlaneActor.h"
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#include "../source/actor/HydraPlayerActor.h"
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#include "../source/actor/HydraPlayerActor.h"
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#include "../source/actor/HydraDirectionalLightActor.h"
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#include "../source/actor/HydraDirectionalLightActor.h"
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#include "../source/actor/HydraPointLightActor.h"
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#include "../source/camera/HydraCamera.h"
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#include "../source/camera/HydraCamera.h"
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#include <GLMIncludes.h>
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#include <GLMIncludes.h>
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@@ -11,6 +11,11 @@ uint METAL_ROUGH_TEXTURE_ID = 2;
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uint NORMAL_TEXTURE_ID = 3;
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uint NORMAL_TEXTURE_ID = 3;
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uint POSITION_TEXTIURE_ID = 4;
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uint POSITION_TEXTIURE_ID = 4;
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uint HYDRA_LIGHT_DIRECTIONAL = 1;
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uint HYDRA_LIGHT_POINT = 2;
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uint HYDRA_LIGHT_SPOT = 3;
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struct light_structure
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struct light_structure
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{
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{
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vec4 light_colour;
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vec4 light_colour;
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@@ -156,6 +161,59 @@ vec3 DirectionalShading(vec3 normal, vec3 diffuse, float roughness, float metall
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return Lo;
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return Lo;
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}
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}
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vec3 PointShading(vec3 normal, vec3 diffuse, float roughness, float metallic, float light_intensity, vec3 lightColour, vec3 lightDir, vec3 lightPos, vec3 worldPos, vec3 viewPos)
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{
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vec3 N = normalize(normal);
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vec3 V = normalize(viewPos - worldPos);
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// calculate reflectance at normal incidence; if dia-electric (like plastic) use F0
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// of 0.04 and if it's a metal, use the albedo color as F0 (metallic workflow)
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vec3 F0 = vec3(0.04);
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F0 = mix(F0, diffuse, metallic);
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// reflectance equation
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vec3 Lo = vec3(0.0);
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// calculate per-light radiance
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vec3 L = normalize(lightPos - worldPos);
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vec3 H = normalize(V + L);
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float distance = length(lightPos - worldPos);
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float attenuation = 1.0;
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attenuation = light_intensity / (distance * distance);
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vec3 radiance = lightColour * attenuation;
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// Cook-Torrance BRDF
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float NDF = DistributionGGX(N, H, roughness);
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float G = GeometrySmith(N, V, L, roughness);
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vec3 F = fresnelSchlick(clamp(dot(H, V), 0.0, 1.0), F0);
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vec3 numerator = NDF * G * F;
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float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.0001; // + 0.0001 to prevent divide by zero
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vec3 specular = numerator / denominator;
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// kS is equal to Fresnel
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vec3 kS = F;
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// for energy conservation, the diffuse and specular light can't
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// be above 1.0 (unless the surface emits light); to preserve this
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// relationship the diffuse component (kD) should equal 1.0 - kS.
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vec3 kD = vec3(1.0) - kS;
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// multiply kD by the inverse metalness such that only non-metals
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// have diffuse lighting, or a linear blend if partly metal (pure metals
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// have no diffuse light).
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kD *= 1.0 - metallic;
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// scale light by NdotL
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float NdotL = max(dot(N, L), 0.0);
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// add to outgoing radiance Lo
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Lo += (kD * diffuse / PI + specular) * radiance * NdotL; // note that we already multiplied the BRDF by the Fresnel (kS) so we won't multiply by kS again
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return Lo;
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}
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mat3 GetRotationOnlyMatrix(mat4 model_mat)
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mat3 GetRotationOnlyMatrix(mat4 model_mat)
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{
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{
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mat3 rot_mat;
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mat3 rot_mat;
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@@ -192,9 +250,15 @@ void main()
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vec3 light_direction = rot_mat * vec3(0,0,1);
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vec3 light_direction = rot_mat * vec3(0,0,1);
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vec3 light_pos = model[3].xyz;
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vec3 light_pos = model[3].xyz;
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if(lights[i].light_type == HYDRA_LIGHT_DIRECTIONAL)
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{
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Lo+= DirectionalShading(normal, diffuse.xyz, rough, metal, lights[i].light_intensity, lights[i].light_colour.xyz, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
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}
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else if(lights[i].light_type == HYDRA_LIGHT_POINT)
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{
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Lo+= PointShading(normal, diffuse.xyz, rough, metal, lights[i].light_intensity, lights[i].light_colour.xyz, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
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}
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vec3 colour = DirectionalShading(normal, diffuse.xyz, rough, metal, lights[i].light_intensity, lights[i].light_colour.xyz, light_direction, light_pos, world_pos, ubo_per_frame.viewer_pos);
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Lo = colour;
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//uFragColor = vec4(light_direction, 1);
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//uFragColor = vec4(light_direction, 1);
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}
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}
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@@ -1,5 +1,5 @@
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#ifndef HYDRALIGHTACTOR
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#ifndef HYDRADIRECTIONALLIGHTACTOR
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#define HYDRALIGHTACTOR
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#define HYDRADIRECTIONALLIGHTACTOR
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#include "HydraActor.h"
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#include "HydraActor.h"
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class CLASS_DEFINE HydraDirectionalLightActor : public HydraActor
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class CLASS_DEFINE HydraDirectionalLightActor : public HydraActor
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@@ -15,4 +15,4 @@ class CLASS_DEFINE HydraDirectionalLightActor : public HydraActor
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};
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};
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#endif /* HYDRALIGHTACTOR */
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#endif /* HYDRADIRECTIONALLIGHTACTOR */
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@@ -0,0 +1,37 @@
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#include "HydraPointLightActor.h"
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#include "../engine/HydraEngine.h"
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#include "../actor/HydraActorManager.h"
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#include "../task/HydraTask.h"
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#include "../ecs/HydraECS.h"
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#include "../ecs/components/HydraPositionComponent.h"
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#include "../ecs/components/HydraMeshComponent.h"
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#include "../ecs/components/HydraRenderableComponent.h"
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#include "../ecs/components/HydraMaterialComponent.h"
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#include "../ecs/components/HydraLightComponent.h"
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#include "../buffer/HydraLightBufferManager.h"
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#include "../buffer/HydraLightBuffer.h"
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void HydraPointLightActor::InitialiseComponents()
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{
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HydraLightComponent light_comp = {};
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HydraECS *ecs = GetEngine()->ECS();
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light_comp.light_colour = glm::vec4(1,1,1,1);
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light_comp.light_intensity = 10.0f;
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light_comp.light_type = static_cast<uint32_t>(HYDRA_LIGHT_TYPE::HYDRA_LIGHT_POINT);
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light_comp.entity_id = GetID();
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ecs->AddComponent<HydraLightComponent>(GetID(), light_comp);
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HydraPositionComponent position_component;
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ecs->AddComponent<HydraPositionComponent>(GetID(), position_component);
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}
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void HydraPointLightActor::Destroy()
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{
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}
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@@ -0,0 +1,21 @@
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#ifndef HYDRAPOINTLIGHTACTOR
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#define HYDRAPOINTLIGHTACTOR
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#include "HydraActor.h"
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class CLASS_DEFINE HydraPointLightActor : public HydraActor
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{
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private:
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protected:
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public:
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virtual void InitialiseComponents() override;
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virtual void Destroy() override;
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};
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#endif /* HYDRAPOINTLIGHTACTOR */
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Submodule
+1
Submodule Libraries/box3d added at d421e45c82
+16
-16
@@ -161,28 +161,28 @@
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"name" : "HydraClient",
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"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-30097c8e6651db3aff43.json",
|
||||||
"name" : "ALL_BUILD",
|
"name" : "ALL_BUILD",
|
||||||
"projectIndex" : 1
|
"projectIndex" : 1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"directoryIndex" : 0,
|
"directoryIndex" : 0,
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
"jsonFile" : "target-HydraClient-RelWithDebInfo-a4b1a5ac731bdcc03733.json",
|
"jsonFile" : "target-HydraClient-RelWithDebInfo-19110864938462bdea5b.json",
|
||||||
"name" : "HydraClient",
|
"name" : "HydraClient",
|
||||||
"projectIndex" : 0
|
"projectIndex" : 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"directoryIndex" : 1,
|
"directoryIndex" : 1,
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-HydraEngine-RelWithDebInfo-dd4182fa7add67a0db44.json",
|
"jsonFile" : "target-HydraEngine-RelWithDebInfo-365df9edb3aa4717e569.json",
|
||||||
"name" : "HydraEngine",
|
"name" : "HydraEngine",
|
||||||
"projectIndex" : 1
|
"projectIndex" : 1
|
||||||
},
|
},
|
||||||
+2
-2
@@ -27,7 +27,7 @@
|
|||||||
"objects" :
|
"objects" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"jsonFile" : "codemodel-v2-03101ff4c8a54231af29.json",
|
"jsonFile" : "codemodel-v2-aa0145a10a295b367570.json",
|
||||||
"kind" : "codemodel",
|
"kind" : "codemodel",
|
||||||
"version" :
|
"version" :
|
||||||
{
|
{
|
||||||
@@ -100,7 +100,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"jsonFile" : "codemodel-v2-03101ff4c8a54231af29.json",
|
"jsonFile" : "codemodel-v2-aa0145a10a295b367570.json",
|
||||||
"kind" : "codemodel",
|
"kind" : "codemodel",
|
||||||
"version" :
|
"version" :
|
||||||
{
|
{
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -21,14 +21,14 @@
|
|||||||
},
|
},
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -21,14 +21,14 @@
|
|||||||
},
|
},
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -21,14 +21,14 @@
|
|||||||
},
|
},
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+2
-2
@@ -22,10 +22,10 @@
|
|||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -21,14 +21,14 @@
|
|||||||
},
|
},
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
+3
-3
@@ -106,12 +106,12 @@
|
|||||||
],
|
],
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"backtrace" : 2,
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -106,12 +106,12 @@
|
|||||||
],
|
],
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"backtrace" : 2,
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -106,12 +106,12 @@
|
|||||||
],
|
],
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"backtrace" : 2,
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+3
-3
@@ -106,12 +106,12 @@
|
|||||||
],
|
],
|
||||||
"dependencies" :
|
"dependencies" :
|
||||||
[
|
[
|
||||||
{
|
|
||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"backtrace" : 2,
|
"backtrace" : 2,
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||||
+45
-31
@@ -198,16 +198,16 @@
|
|||||||
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|
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
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|
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|
||||||
@@ -217,8 +217,8 @@
|
|||||||
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
||||||
@@ -227,7 +227,8 @@
|
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|
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
],
|
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|
||||||
@@ -313,16 +314,16 @@
|
|||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -332,8 +333,8 @@
|
|||||||
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
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|
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@@ -342,7 +343,8 @@
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
]
|
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|
||||||
},
|
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|
||||||
{
|
{
|
||||||
@@ -360,25 +362,24 @@
|
|||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -386,6 +387,7 @@
|
|||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -396,9 +398,9 @@
|
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|
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|
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|
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|
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|
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|
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@@ -408,9 +410,10 @@
|
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|
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|
||||||
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|
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|
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|
||||||
}
|
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|
||||||
],
|
],
|
||||||
@@ -519,6 +522,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
||||||
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|
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|
||||||
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||||||
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{
|
||||||
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|
||||||
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|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
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|
||||||
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|
{
|
||||||
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||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
@@ -198,16 +198,16 @@
|
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|
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@@ -313,16 +314,16 @@
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@@ -332,8 +333,8 @@
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|
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|
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{
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|
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@@ -360,25 +362,24 @@
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@@ -386,6 +387,7 @@
|
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@@ -396,9 +398,9 @@
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@@ -408,9 +410,10 @@
|
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|
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|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -519,6 +522,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
||||||
"sourceGroupIndex" : 1
|
"sourceGroupIndex" : 1
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||||||
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|
||||||
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{
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
||||||
|
{
|
||||||
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|
||||||
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
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||||||
{
|
{
|
||||||
"backtrace" : 1,
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||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
@@ -198,16 +198,16 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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||||||
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|
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|
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|
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|
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|
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@@ -217,8 +217,8 @@
|
|||||||
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|
||||||
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||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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@@ -227,7 +227,8 @@
|
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|
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|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -313,16 +314,16 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -332,8 +333,8 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -342,7 +343,8 @@
|
|||||||
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|
||||||
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||||||
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|
||||||
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|
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|
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]
|
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|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -360,25 +362,24 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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||||||
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|
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|
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|
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|
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|
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|
||||||
@@ -386,6 +387,7 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -396,9 +398,9 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@@ -408,9 +410,10 @@
|
|||||||
91,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
||||||
]
|
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|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -519,6 +522,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
||||||
"sourceGroupIndex" : 1
|
"sourceGroupIndex" : 1
|
||||||
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|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
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|
||||||
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.cpp",
|
||||||
|
"sourceGroupIndex" : 0
|
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|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 1,
|
"backtrace" : 1,
|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
+45
-31
@@ -198,16 +198,16 @@
|
|||||||
13,
|
13,
|
||||||
15,
|
15,
|
||||||
17,
|
17,
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
44,
|
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|
||||||
54,
|
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|
||||||
56,
|
56,
|
||||||
58,
|
58,
|
||||||
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|
60,
|
||||||
@@ -217,8 +217,8 @@
|
|||||||
68,
|
68,
|
||||||
70,
|
70,
|
||||||
72,
|
72,
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
82,
|
82,
|
||||||
84,
|
84,
|
||||||
@@ -227,7 +227,8 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@@ -313,16 +314,16 @@
|
|||||||
13,
|
13,
|
||||||
15,
|
15,
|
||||||
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|
17,
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
60,
|
||||||
@@ -332,8 +333,8 @@
|
|||||||
68,
|
68,
|
||||||
70,
|
70,
|
||||||
72,
|
72,
|
||||||
75,
|
74,
|
||||||
78,
|
77,
|
||||||
80,
|
80,
|
||||||
82,
|
82,
|
||||||
84,
|
84,
|
||||||
@@ -342,7 +343,8 @@
|
|||||||
90,
|
90,
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -360,25 +362,24 @@
|
|||||||
14,
|
14,
|
||||||
16,
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
47,
|
||||||
48,
|
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|
||||||
49,
|
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|
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|
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|
||||||
],
|
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|
||||||
@@ -519,6 +522,17 @@
|
|||||||
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
"path" : "HydraEngine/source/actor/HydraPlayerActor.h",
|
||||||
"sourceGroupIndex" : 1
|
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|
||||||
},
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
"compileGroupIndex" : 0,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.cpp",
|
||||||
|
"sourceGroupIndex" : 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"backtrace" : 1,
|
||||||
|
"path" : "HydraEngine/source/actor/HydraPointLightActor.h",
|
||||||
|
"sourceGroupIndex" : 1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 1,
|
"backtrace" : 1,
|
||||||
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
"path" : "HydraEngine/source/buffer/HydraBuffer.h",
|
||||||
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@@ -2,13 +2,28 @@ c:\code\hydrav3\build\hydraclient.dir\debug\vc143.pdb
|
|||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydragame.obj
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydragame.obj
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.obj
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.obj
|
||||||
c:\code\hydrav3\build\cmakefiles\generate.stamp
|
c:\code\hydrav3\build\cmakefiles\generate.stamp
|
||||||
c:\code\hydrav3\build\debug\hydraclient.exe
|
c:\code\hydrav3\build\debug\hydraclient.lib
|
||||||
|
c:\code\hydrav3\build\debug\hydraclient.exp
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.ilk
|
||||||
|
c:\code\hydrav3\build\debug\hydraclient.pdb
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.command.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.command.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.items.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.read.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.read.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.write.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\cl.write.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.command.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.command.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.read.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.read.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.write.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\custombuild.write.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000-cvtres.read.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000-cvtres.write.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000-rc.read.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000-rc.write.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.read.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.read.2.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.read.3.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.read.4.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.read.5.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.135000.write.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.command.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.command.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.read.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.read.1.tlog
|
||||||
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.secondary.1.tlog
|
||||||
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.write.1.tlog
|
c:\code\hydrav3\build\hydraclient.dir\debug\hydraclient.tlog\link.write.1.tlog
|
||||||
|
|||||||
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@@ -34,6 +34,9 @@ c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragameproxy.obj
|
|||||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragltfloader.obj
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragltfloader.obj
|
||||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraobject.obj
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraobject.obj
|
||||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrainputmanager.obj
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrainputmanager.obj
|
||||||
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydralightbuffermanager.obj
|
||||||
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradirectionallightactor.obj
|
||||||
|
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydralightsystem.obj
|
||||||
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
|
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
|
||||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.dll
|
c:\code\hydrav3\build\hydraengine\debug\hydraengine.dll
|
||||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.pdb
|
c:\code\hydrav3\build\hydraengine\debug\hydraengine.pdb
|
||||||
|
|||||||
Binary file not shown.
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@@ -6,6 +6,7 @@ C:\Code\HydraV3\HydraEngine\source\actor\HydraGLTFActor.cpp;C:\Code\HydraV3\buil
|
|||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraOutputActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraOutputActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraOutputActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlaneActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPlayerActor.obj
|
||||||
|
C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPointLightActor.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraBufferManager.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraLightBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraLightBufferManager.obj
|
||||||
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
|
C:\Code\HydraV3\HydraEngine\source\buffer\HydraMaterialBufferManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMaterialBufferManager.obj
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
|||||||
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
||||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
||||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
||||||
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -444,6 +444,8 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlaneActor.h" />
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp" />
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h" />
|
||||||
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp" />
|
||||||
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h" />
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp" />
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.h" />
|
||||||
|
|||||||
@@ -25,6 +25,9 @@
|
|||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp">
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp">
|
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBufferManager.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -150,6 +153,9 @@
|
|||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h">
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPlayerActor.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\actor\HydraPointLightActor.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h">
|
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\buffer\HydraBuffer.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|||||||
+16
-4
@@ -1,8 +1,20 @@
|
|||||||
================================================================================
|
================================================================================
|
||||||
Linker Errors
|
Linker Errors
|
||||||
Generated: 2026-07-16T17:15:43.067Z
|
Generated: 2026-07-17T20:02:31.192Z
|
||||||
Total Errors: 1
|
Total Errors: 5
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
[LNK1163] (MSVC)
|
[LNK2019] (MSVC)
|
||||||
invalid selection for COMDAT section 0x6D6 [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
unresolved external symbol "__declspec(dllimport) public: __cdecl HydraPointLightActor::HydraPointLightActor(void)" (__imp_??0HydraPointLightActor@@QEAA@XZ) referenced in function "public: unsigned int __cdecl HydraActorManager::CreateActor<class HydraPointLightActor>(void)" (??$CreateActor@VHydraPointLightActor@@@HydraActorManager@@QEAAIXZ) [C:\Code\HydraV3\build\HydraClient.vcxproj]
|
||||||
|
|
||||||
|
[LNK2019] (MSVC)
|
||||||
|
unresolved external symbol "__declspec(dllimport) public: virtual __cdecl HydraPointLightActor::~HydraPointLightActor(void)" (__imp_??1HydraPointLightActor@@UEAA@XZ) referenced in function "public: virtual void * __cdecl HydraPointLightActor::`scalar deleting destructor'(unsigned int)" (??_GHydraPointLightActor@@UEAAPEAXI@Z) [C:\Code\HydraV3\build\HydraClient.vcxproj]
|
||||||
|
|
||||||
|
[LNK2001] (MSVC)
|
||||||
|
unresolved external symbol "public: virtual void __cdecl HydraPointLightActor::InitialiseComponents(void)" (?InitialiseComponents@HydraPointLightActor@@UEAAXXZ) [C:\Code\HydraV3\build\HydraClient.vcxproj]
|
||||||
|
|
||||||
|
[LNK2001] (MSVC)
|
||||||
|
unresolved external symbol "public: virtual void __cdecl HydraPointLightActor::Destroy(void)" (?Destroy@HydraPointLightActor@@UEAAXXZ) [C:\Code\HydraV3\build\HydraClient.vcxproj]
|
||||||
|
|
||||||
|
[LNK1120] (MSVC)
|
||||||
|
4 unresolved externals [C:\Code\HydraV3\build\HydraClient.vcxproj]
|
||||||
|
|||||||
Reference in New Issue
Block a user