Directional Shdaows, no alpha
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@@ -11,13 +11,14 @@ bool HydraGame::Initialise()
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.25f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 5.0f, 10.0f));
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(5.0f, 4.0f, 5.0f));
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, 0.4f, 0.5f, 0.0f);
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@@ -25,6 +26,10 @@ bool HydraGame::Initialise()
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// //1.570796327f
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// //3.141592654f
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m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0));
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m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0));
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@@ -34,13 +39,17 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, -2, 0));
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// GetEngine()->ActorManager()->SetRelationship(m_plane_actor_id, m_cube_actor_id);
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m_gltf_id = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/AntiqueCamera.glb");
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m_gltf_id = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/Tree1.glb");
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GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
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GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 0));
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m_gltf_id1 = GetEngine()->ActorManager()->LoadActor("c:/Code/HydraV3/Media/Tree1.glb");
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GetEngine()->ActorManager()->InitialiseActor(m_gltf_id);
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GetEngine()->ActorManager()->SetPosition(m_gltf_id, glm::dvec3(0, 0, 500));
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 4, 4));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 2));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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@@ -61,7 +70,7 @@ void HydraGame::Update(float delta_t_seconds)
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// }
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m_angle += m_diff;
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//GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.2, m_angle, 0);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, m_angle/2.0f, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
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}
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@@ -15,6 +15,7 @@ class HydraGame : public HydraGameProxy
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HydraID m_sun_light_id = INVALID_HYDRA_ID;
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HydraID m_other_light_id = INVALID_HYDRA_ID;
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HydraID m_gltf_id = INVALID_HYDRA_ID;
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HydraID m_gltf_id1 = INVALID_HYDRA_ID;
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float m_time = 0;
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float m_angle = 0;
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float m_diff = 0.005;
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