Directional Shdaows, no alpha
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@@ -42,7 +42,7 @@ const uint32_t MAX_TEXTURES = 1000;
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const uint32_t MAX_ACTORS = 10000;
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const uint32_t MAX_LIGHTS = 500;
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const uint32_t MAX_SHADOWS = 10;
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const uint32_t SHADOW_MAP_SIZE = 1024;
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const uint32_t SHADOW_MAP_SIZE = 4096;
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enum class HYDRA_RENDERABLE_TYPE
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@@ -51,7 +51,8 @@ enum class HYDRA_RENDERABLE_TYPE
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HYDRA_SHADOW,
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HYDRA_TRANSPARENT,
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HYDRA_LIGHTING,
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HYDRA_OUTPUT
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HYDRA_OUTPUT,
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HYDRA_TEXTURE_DEBUG
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};
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enum class HYDRA_BUFFER_TYPE
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