Directional Shdaows, no alpha

This commit is contained in:
Confideo-IOM
2026-08-03 22:34:52 +01:00
parent 299ad1d9c7
commit d074dc71a5
69 changed files with 1353 additions and 406 deletions
@@ -36,7 +36,7 @@ void HydraForwardPipeline::Initialise()
std::vector<uint32_t> textures;
std::vector<uint32_t> rb_attachments;
render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", "", shader_binding, 0, textures, true, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", "", shader_binding, 0, textures, true, GL_BACK, true, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages.push_back(render_stage);
m_per_frame_ubo = buffer_manager->CreateGPUBuffer("PerFrameUBO",