Directional Shdaows, no alpha
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#ifndef TEXTUREDEBUGUBO
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#define TEXTUREDEBUGUBO
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#include <GLMIncludes.h>
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struct TextureDebugUBO
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{
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glm::mat4 view;
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glm::mat4 proj;
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uint32_t shadow_idx;
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glm::vec3 padding0;
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};
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#endif /* TEXTUREDEBUGUBO */
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