Shadows - need to fix frame buffers
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@@ -23,35 +23,35 @@ void HydraOutputActor::_CreateMaterial()
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render_settings.DisplayHeight,
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GL_RGBA8,
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GL_NEAREST,
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GL_NEAREST);
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GL_NEAREST, 1);
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HydraID depth = engine->TextureBufferManager()->CreateTexture("deferred_depth",
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render_settings.DisplayWidth,
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render_settings.DisplayHeight,
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GL_DEPTH_COMPONENT24,
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GL_NEAREST,
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GL_NEAREST);
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GL_NEAREST, 1);
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HydraID metal_rough = engine->TextureBufferManager()->CreateTexture("deferred_metal_rough_buffer",
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render_settings.DisplayWidth,
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render_settings.DisplayHeight,
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GL_RGBA8,
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GL_NEAREST,
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GL_NEAREST);
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GL_NEAREST, 1);
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HydraID normal = engine->TextureBufferManager()->CreateTexture("deferred_normal_buffer",
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render_settings.DisplayWidth,
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render_settings.DisplayHeight,
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GL_RGBA32F,
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GL_NEAREST,
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GL_NEAREST);
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GL_NEAREST, 1);
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HydraID position = engine->TextureBufferManager()->CreateTexture("deferred_position_buffer",
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render_settings.DisplayWidth,
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render_settings.DisplayHeight,
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GL_RGBA32F,
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GL_NEAREST,
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GL_NEAREST);
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GL_NEAREST, 1);
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// engine->TextureBufferManager()->BindTexture(depth);
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