Shadows - need to fix frame buffers

This commit is contained in:
Confideo-IOM
2026-07-28 00:26:04 +01:00
parent 3810f74e81
commit d48097c645
54 changed files with 623 additions and 100 deletions
@@ -19,7 +19,7 @@ class HydraTextureBufferManager : public HydraObject
void Intialise();
void Shutdown();
HydraID CreateTexture(std::string texture_name, uint32_t width, uint32_t height, uint32_t internal_format,
uint32_t min_filter, uint32_t mag_filter,
uint32_t min_filter, uint32_t mag_filter, uint32_t levels,
uint32_t format = GL_RGBA, uint32_t data_type = GL_UNSIGNED_BYTE, uint32_t mip_levels = 0, void* data = nullptr);
void BindTexture(HydraID texture_id);
void UnbindTexture(HydraID texture_id);