Shadows - need to fix frame buffers
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@@ -11,7 +11,8 @@ struct HydraShadowSourceComponent
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uint32_t padding0;
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float near_plane[8];
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float far_plane[8];
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glm::mat4 projection[6];
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glm::mat4 light_space_proj[6];
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glm::mat4 light_space_view[6];
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};
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#endif /* HYDRACASTERCOMPONENT */
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