Shadows - need to fix frame buffers

This commit is contained in:
Confideo-IOM
2026-07-28 00:26:04 +01:00
parent 3810f74e81
commit d48097c645
54 changed files with 623 additions and 100 deletions
+2
View File
@@ -83,6 +83,7 @@ private:
HydraRenderSettings m_render_settings;
HydraPipeline* m_pipeline = nullptr;
HydraPipeline* m_deferred_pipeline = nullptr;
HydraPipeline* m_shadow_pipeline = nullptr;
HydraTextureBufferManager* m_texture_buffer_manager = nullptr;
HydraMaterialBufferManager* m_material_buffer_manager = nullptr;
HydraLightBufferManager* m_light_buffer_manager = nullptr;
@@ -93,6 +94,7 @@ private:
std::shared_ptr<HydraMaterialSystem> m_material_system;
std::shared_ptr<HydraLightSystem> m_light_system;
std::shared_ptr<HydraShadowSourceSystem> m_shadow_system;
bool m_running = true;
float m_delta_t = 0.0f;