Shadows - need to fix frame buffers
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@@ -83,6 +83,7 @@ private:
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HydraRenderSettings m_render_settings;
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HydraPipeline* m_pipeline = nullptr;
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HydraPipeline* m_deferred_pipeline = nullptr;
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HydraPipeline* m_shadow_pipeline = nullptr;
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HydraTextureBufferManager* m_texture_buffer_manager = nullptr;
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HydraMaterialBufferManager* m_material_buffer_manager = nullptr;
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HydraLightBufferManager* m_light_buffer_manager = nullptr;
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@@ -93,6 +94,7 @@ private:
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std::shared_ptr<HydraMaterialSystem> m_material_system;
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std::shared_ptr<HydraLightSystem> m_light_system;
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std::shared_ptr<HydraShadowSourceSystem> m_shadow_system;
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bool m_running = true;
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float m_delta_t = 0.0f;
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