Shadows - need to fix frame buffers
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@@ -286,6 +286,7 @@ void HydraGLTFLoader::_ProcessGLTFTextures(aiScene const *scene, std::vector<uin
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GL_RGBA8,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR,
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1,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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5,
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