Shadows - need to fix frame buffers
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@@ -48,8 +48,7 @@ void HydraDeferredPipeline::Render()
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HydraECS* ecs = GetEngine()->ECS();
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std::shared_ptr<HydraRenderSystem> render_system = ecs->GetSystem<HydraRenderSystem>();
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GetEngine()->Renderer()->BeginFrame();
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GetEngine()->Renderer()->BeginFrame();
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for(uint32_t rs_idx = 0; rs_idx <m_render_stages.size(); rs_idx++)
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{
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m_render_stages[rs_idx]->Render(render_system->Entities);
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@@ -176,7 +175,7 @@ void HydraDeferredPipeline::_CreateColourRenderStage()
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render_stage->Initialise(shader_path + "deferred_shader.vert",
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shader_path + "deferred_shader.frag",
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shader_path + "deferred_shader.frag", "",
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shader_binding,
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m_frame_buffer_id,
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textures,
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@@ -234,7 +233,7 @@ void HydraDeferredPipeline::_CreateOutputRenderStage()
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render_stage->Initialise(shader_path + "deferred_output_shader.vert",
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shader_path + "deferred_output_shader.frag",
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shader_path + "deferred_output_shader.frag", "",
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shader_binding,
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0,
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textures,
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