Shadows - need to fix frame buffers
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@@ -36,14 +36,11 @@ void HydraForwardPipeline::Initialise()
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std::vector<uint32_t> textures;
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std::vector<uint32_t> rb_attachments;
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render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", shader_binding, 0, textures, true, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
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render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", "", shader_binding, 0, textures, true, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
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m_render_stages.push_back(render_stage);
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m_per_frame_ubo = buffer_manager->CreateGPUBuffer("PerFrameUBO",
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sizeof(PerFrameUBO), 0, HYDRA_BUFFER_TYPE::HYDRA_UBO_BUFFER);
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sizeof(PerFrameUBO), 0, HYDRA_BUFFER_TYPE::HYDRA_UBO_BUFFER);
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}
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