Shadows - need to fix frame buffers
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@@ -17,6 +17,13 @@ class HydraShadowPipeline : public HydraPipeline
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void Shutdown() override;
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void Render() override;
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private:
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void _CreateUBOs();
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void _CreateFrameBuffer();
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void _CreateRenderStage();
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void _UpdateUBO(uint32_t shadow_idx);
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void _BindFrameBufferAttachments(HydraID entity_id);
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HydraID m_per_frame_ubo = INVALID_HYDRA_ID;
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uint32_t m_frame_buffer_id;
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};
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