Tess
This commit is contained in:
@@ -20,33 +20,16 @@
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void HydraPlanetActor::FixedTick(float delta_t)
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{
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HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
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if(task_scheduler->BarrierComplete(m_update_barrier))
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{
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//if(task_scheduler->BarrierComplete(m_update_barrier))
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//{
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// m_update_barrier = task_scheduler->CreateBarrier();
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// HydraID task_id = task_scheduler->CreateTask<HydraCheckPlanetResolutionTask>(HydraThreadAffinity::General, m_update_barrier);
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// HydraCheckPlanetResolutionTask* task = static_cast<HydraCheckPlanetResolutionTask*>(task_scheduler->GetTask(task_id));
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// task->Initialise(m_quads);
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// task_scheduler->StartTask(task_id);
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m_update_barrier = task_scheduler->CreateBarrier();
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HydraID task_id = task_scheduler->CreateTask<HydraCheckPlanetResolutionTask>(HydraThreadAffinity::General, m_update_barrier);
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HydraCheckPlanetResolutionTask* task = static_cast<HydraCheckPlanetResolutionTask*>(task_scheduler->GetTask(task_id));
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task->Initialise(m_quads);
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task_scheduler->StartTask(task_id);
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// HydraID player_id = GetEngine()->GetPossessedPlayer();
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// HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(player_id);
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// HydraActorManager* actor_manager = GetEngine()->ActorManager();
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// HydraECS* ecs = GetEngine()->ECS();
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// HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[0]));
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// HydraPlanetQuadActor* quad1 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[1]));
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// HydraPlanetQuadActor* quad2 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[2]));
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// HydraPlanetQuadActor* quad3 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[3]));
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// HydraPlanetQuadActor* quad4 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[4]));
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// HydraPlanetQuadActor* quad5 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[5]));
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// quad0->CheckResolution(pos_comp.position);
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// quad1->CheckResolution(pos_comp.position);
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// quad2->CheckResolution(pos_comp.position);
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// quad3->CheckResolution(pos_comp.position);
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// quad4->CheckResolution(pos_comp.position);
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// quad5->CheckResolution(pos_comp.position);
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}
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//}
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}
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void HydraPlanetActor::InitialiseComponents()
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@@ -33,7 +33,6 @@ void HydraPlanetQuadActor::DeferredInitialiseComponents()
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void HydraPlanetQuadActor::Destroy()
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{
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}
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void HydraPlanetQuadActor::InitialiseQuad(HydraID parent_id, float planet_diameter, float quad_dimension, uint32_t divisions, glm::dvec3 origin, glm::vec3 orientation)
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@@ -44,7 +43,7 @@ void HydraPlanetQuadActor::InitialiseQuad(HydraID parent_id, float planet_diamet
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m_quad_dimension = quad_dimension;
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m_orientation = orientation;
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m_parent_id = parent_id;
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//GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
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// GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
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_CreateMesh();
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}
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@@ -58,11 +57,11 @@ void HydraPlanetQuadActor::CheckResolution(glm::dvec3 player_position)
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double distance_to_quad = glm::length(player_position - m_centre);
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// might need to bias this so it splits sooner and merges later
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if ((distance_to_quad < m_quad_dimension)&& (m_quad_dimension > 64))
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{
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if ((distance_to_quad < m_quad_dimension) && (m_quad_dimension > 64))
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{
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should_split = true;
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}
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if(distance_to_quad > m_quad_dimension * 1.1f)
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if (distance_to_quad > m_quad_dimension * 1.1f)
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{
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should_merge = true;
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}
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@@ -93,7 +92,7 @@ void HydraPlanetQuadActor::CheckResolution(glm::dvec3 player_position)
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{
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for (HydraID child_id : m_child_quads)
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{
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HydraPlanetQuadActor* child = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(child_id));
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HydraPlanetQuadActor *child = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(child_id));
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child->CheckResolution(player_position);
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GetEngine()->ActorManager()->DeleteActor(child_id);
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}
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@@ -107,11 +106,10 @@ void HydraPlanetQuadActor::CheckResolution(glm::dvec3 player_position)
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HydraPlanetQuadActor::~HydraPlanetQuadActor()
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{
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if(m_center_actor != INVALID_HYDRA_ID)
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if (m_center_actor != INVALID_HYDRA_ID)
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{
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GetEngine()->ActorManager()->DeleteActor(m_center_actor);
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GetEngine()->ActorManager()->DeleteActor(m_center_actor);
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}
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}
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void HydraPlanetQuadActor::_MergeQuads()
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@@ -121,7 +119,7 @@ void HydraPlanetQuadActor::_MergeQuads()
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glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 trans, glm::dmat4 inv_trans, double diameter, glm::vec3 origin)
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{
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return glm::dvec3(vert_in);
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glm::dvec4 vert = trans * vert_in;
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vert = glm::normalize(vert);
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vert = vert * (m_planet_diameter / 2.0);
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@@ -142,12 +140,12 @@ glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 tr
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glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::vec3 vert_in, glm::dmat4 trans, double diameter)
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{
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glm::dvec4 vert = trans * glm::dvec4(vert_in,1);
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return glm::dvec3(vert_in);
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glm::dvec4 vert = trans * glm::dvec4(vert_in, 1);
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vert = glm::normalize(vert);
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vert = vert * (m_planet_diameter / 2.0);
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// vert_in = glm::normalize(vert_in);
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// vert_in = vert_in * (m_planet_diameter / 2.0f);
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FastNoiseLite fnl;
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@@ -157,7 +155,6 @@ glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::vec3 vert_in, glm::dmat4 tr
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fnl.SetFrequency(0.00009);
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fnl.SetFractalOctaves(15);
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fnl.SetFractalLacunarity(2.1);
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float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
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@@ -189,7 +186,7 @@ void HydraPlanetQuadActor::_Split()
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HydraPlanetQuadActor *quad = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(quad_id));
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GetEngine()->ActorManager()->InitialiseActor(quad_id);
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quad->InitialiseQuad(GetID(), m_planet_diameter, child_quad_size, m_divisions, origins[i], m_orientation);
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m_child_quads.push_back(quad_id);
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}
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}
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@@ -207,12 +204,13 @@ void HydraPlanetQuadActor::_CreateMesh()
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HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
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HydraID mesh_id = mesh_manager->CreateMesh();
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HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
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HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
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HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
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uint32_t vert_counts = m_divisions * m_divisions;
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uint32_t index_counts = ((m_divisions - 1) * (m_divisions - 1)) * 6;
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uint32_t vert_counts = 4;
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uint32_t index_counts = 4;
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mesh->vertexes.resize(vert_counts);
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mesh->indexes.resize(index_counts);
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@@ -225,33 +223,20 @@ void HydraPlanetQuadActor::_CreateMesh()
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float max_z = 0.0f;
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float min_u = 0;
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float min_v = 1 * (m_divisions - 1);
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float min_v = 0;
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float max_u = 1 * (m_divisions - 1);
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float max_v = 0;
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float xy_inc = m_quad_dimension / (m_divisions - 1);
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float u_inc = max_u / (m_divisions - 1);
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float v_inc = -min_v / (m_divisions - 1);
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float max_u = 1;
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float max_v = 1;
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// 1---2
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// | / |
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// 0---3
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HydraID actor_id = GetID();
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float y = min_y;
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float x = min_x;
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float u = min_u;
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float v = min_v;
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uint32_t vert_idx = 0;
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uint32_t index_idx = 0;
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// glm::mat4 trans = GetEngine()->ActorManager()->GetActorPose(actor_id);
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glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0,0,1,1);
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glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0, 0, 1, 1);
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glm::dvec4 transformed_origin = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(m_origin, 1);
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glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter /2.0));
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glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter / 2.0));
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glm::dmat4 trans_matrix = glm::translate(glm::dvec3(quad_position));
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glm::dmat4 rot_matrix = glm::toMat4(glm::quat(m_orientation));
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@@ -260,66 +245,32 @@ void HydraPlanetQuadActor::_CreateMesh()
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GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), quad_position, m_orientation, true);
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m_centre = _ProjectCentre(glm::vec3(0,0,1), trans, m_planet_diameter);
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m_centre = _ProjectCentre(glm::vec3(0, 0, 1), trans, m_planet_diameter);
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// Create Vertex
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glm::dvec4 vert = glm::dvec4(min_x, min_y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[0] = {final_vert.x, final_vert.y, final_vert.z, min_u, min_v, actor_id, mat_comp.material_id, 0};
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vert = glm::dvec4(min_x, max_y, min_z, 1.0);
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final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[1] = {final_vert.x, final_vert.y, final_vert.z, min_u, max_v, actor_id, mat_comp.material_id, 0};
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vert = glm::dvec4(max_x, max_y, min_z, 1.0);
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final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[2] = {final_vert.x, final_vert.y, final_vert.z, max_u, max_v, actor_id, mat_comp.material_id, 0};
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vert = glm::dvec4(max_x, min_y, min_z, 1.0);
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final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[3] = {final_vert.x, final_vert.y, final_vert.z, max_u, min_v, actor_id, mat_comp.material_id, 0};
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mesh->indexes[0] = 0;
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mesh->indexes[1] = 3;
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mesh->indexes[2] = 1;
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mesh->indexes[3] = 2;
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// m_center_actor = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// HydraTestCubeActor* center_actor = static_cast<HydraTestCubeActor*>(GetEngine()->ActorManager()->GetActor(m_center_actor));
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// center_actor->SetScale(1);
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// GetEngine()->ActorManager()->InitialiseActor(m_center_actor);
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// GetEngine()->ActorManager()->SetPosition(m_center_actor, m_centre);
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for (uint32_t y_count = 0; y_count < m_divisions - 1; y_count++)
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{
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for (uint32_t x_count = 0; x_count < m_divisions - 1; x_count++)
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{
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// Create Vertex
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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uint32_t ind0 = vert_idx;
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uint32_t ind1 = vert_idx + m_divisions;
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uint32_t ind2 = vert_idx + m_divisions + 1;
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uint32_t ind3 = vert_idx + 1;
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mesh->indexes[index_idx + 0] = ind0;
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mesh->indexes[index_idx + 1] = ind2;
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mesh->indexes[index_idx + 2] = ind1;
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mesh->indexes[index_idx + 3] = ind0;
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mesh->indexes[index_idx + 4] = ind3;
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mesh->indexes[index_idx + 5] = ind2;
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x += xy_inc;
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u += u_inc;
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vert_idx++;
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index_idx += 6;
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}
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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// Add the end vert but no indexes
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// mesh->vertexes[vert_idx] = {x, y, min_z, u, v, actor_id, mat_comp.material_id, 0};
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vert_idx++;
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y += xy_inc;
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v += v_inc;
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x = min_x;
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u = min_u;
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}
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// the last row
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for (uint32_t x_count = 0; x_count < m_divisions; x_count++)
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{
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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x += xy_inc;
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u += u_inc;
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vert_idx++;
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}
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mesh_manager->CalculateNormals(mesh->mesh_id);
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//mesh_manager->CalculateNormals(mesh->mesh_id);
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HydraECS *ecs = GetEngine()->ECS();
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HydraMeshComponent mesh_comp;
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@@ -328,9 +279,136 @@ void HydraPlanetQuadActor::_CreateMesh()
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mesh_comp.mesh_state = HYDRA_STATE::Waiting;
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ecs->AddComponent<HydraMeshComponent>(GetID(), mesh_comp);
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HydraRenderableComponent& render_comp = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
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HydraRenderableComponent &render_comp = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
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render_comp.active = true;
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}
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// void HydraPlanetQuadActor::_CreateMesh()
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// {
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// HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
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// HydraID mesh_id = mesh_manager->CreateMesh();
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// HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
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// HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
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// HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
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// uint32_t vert_counts = m_divisions * m_divisions;
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// uint32_t index_counts = ((m_divisions - 1) * (m_divisions - 1)) * 6;
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// mesh->vertexes.resize(vert_counts);
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// mesh->indexes.resize(index_counts);
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// float min_x = -m_quad_dimension / 2.0f;
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// float min_y = -m_quad_dimension / 2.0f;
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// float min_z = 0.0f;
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// float max_x = m_quad_dimension / 2.0f;
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// float max_y = m_quad_dimension / 2.0f;
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// float max_z = 0.0f;
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// float min_u = 0;
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// float min_v = 1 * (m_divisions - 1);
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// float max_u = 1 * (m_divisions - 1);
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// float max_v = 0;
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// float xy_inc = m_quad_dimension / (m_divisions - 1);
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// float u_inc = max_u / (m_divisions - 1);
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// float v_inc = -min_v / (m_divisions - 1);
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// // 1---2
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// // | / |
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// // 0---3
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// HydraID actor_id = GetID();
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// float y = min_y;
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// float x = min_x;
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// float u = min_u;
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// float v = min_v;
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// uint32_t vert_idx = 0;
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// uint32_t index_idx = 0;
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// // glm::mat4 trans = GetEngine()->ActorManager()->GetActorPose(actor_id);
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// glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0,0,1,1);
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// glm::dvec4 transformed_origin = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(m_origin, 1);
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// glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter /2.0));
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// glm::dmat4 trans_matrix = glm::translate(glm::dvec3(quad_position));
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// glm::dmat4 rot_matrix = glm::toMat4(glm::quat(m_orientation));
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// glm::dmat4 trans = trans_matrix * rot_matrix;
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// glm::dmat4 inv_trans = glm::inverse(trans);
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// GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), quad_position, m_orientation, true);
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// m_centre = _ProjectCentre(glm::vec3(0,0,1), trans, m_planet_diameter);
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// // m_center_actor = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// // HydraTestCubeActor* center_actor = static_cast<HydraTestCubeActor*>(GetEngine()->ActorManager()->GetActor(m_center_actor));
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// // center_actor->SetScale(1);
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||||
// // GetEngine()->ActorManager()->InitialiseActor(m_center_actor);
|
||||
// // GetEngine()->ActorManager()->SetPosition(m_center_actor, m_centre);
|
||||
|
||||
// for (uint32_t y_count = 0; y_count < m_divisions - 1; y_count++)
|
||||
// {
|
||||
// for (uint32_t x_count = 0; x_count < m_divisions - 1; x_count++)
|
||||
// {
|
||||
// // Create Vertex
|
||||
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
|
||||
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
|
||||
|
||||
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
|
||||
|
||||
// uint32_t ind0 = vert_idx;
|
||||
// uint32_t ind1 = vert_idx + m_divisions;
|
||||
// uint32_t ind2 = vert_idx + m_divisions + 1;
|
||||
// uint32_t ind3 = vert_idx + 1;
|
||||
|
||||
// mesh->indexes[index_idx + 0] = ind0;
|
||||
// mesh->indexes[index_idx + 1] = ind2;
|
||||
// mesh->indexes[index_idx + 2] = ind1;
|
||||
// mesh->indexes[index_idx + 3] = ind0;
|
||||
// mesh->indexes[index_idx + 4] = ind3;
|
||||
// mesh->indexes[index_idx + 5] = ind2;
|
||||
|
||||
// x += xy_inc;
|
||||
// u += u_inc;
|
||||
// vert_idx++;
|
||||
// index_idx += 6;
|
||||
// }
|
||||
|
||||
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
|
||||
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
|
||||
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
|
||||
// // Add the end vert but no indexes
|
||||
// // mesh->vertexes[vert_idx] = {x, y, min_z, u, v, actor_id, mat_comp.material_id, 0};
|
||||
// vert_idx++;
|
||||
// y += xy_inc;
|
||||
// v += v_inc;
|
||||
// x = min_x;
|
||||
// u = min_u;
|
||||
// }
|
||||
// // the last row
|
||||
// for (uint32_t x_count = 0; x_count < m_divisions; x_count++)
|
||||
// {
|
||||
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
|
||||
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
|
||||
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
|
||||
// x += xy_inc;
|
||||
// u += u_inc;
|
||||
// vert_idx++;
|
||||
// }
|
||||
|
||||
// mesh_manager->CalculateNormals(mesh->mesh_id);
|
||||
|
||||
// HydraECS *ecs = GetEngine()->ECS();
|
||||
// HydraMeshComponent mesh_comp;
|
||||
|
||||
// mesh_comp.mesh_id = mesh_id;
|
||||
// mesh_comp.mesh_state = HYDRA_STATE::Waiting;
|
||||
|
||||
// ecs->AddComponent<HydraMeshComponent>(GetID(), mesh_comp);
|
||||
// HydraRenderableComponent& render_comp = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
|
||||
// render_comp.active = true;
|
||||
// }
|
||||
|
||||
void HydraPlanetQuadActor::_CreateMaterial()
|
||||
{
|
||||
@@ -374,8 +452,8 @@ void HydraPlanetQuadActor::_CreateRenderableComponent()
|
||||
HydraRenderableComponent render_comp;
|
||||
HydraShadowCasterComponent shad_caster;
|
||||
HydraECS *ecs = GetEngine()->ECS();
|
||||
render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true);
|
||||
render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_SHADOW_CASTER, true);
|
||||
render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_LANDSCAPE, true);
|
||||
//render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_SHADOW_CASTER, true);
|
||||
ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
|
||||
ecs->AddComponent<HydraShadowCasterComponent>(GetID(), shad_caster);
|
||||
render_comp.active = false;
|
||||
|
||||
Reference in New Issue
Block a user