Tess
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@@ -38,7 +38,7 @@ HydraID HydraTextureBufferManager::LoadTexture(std::string texture_filename)
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int height = 0;
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int channels = 0;
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//stbi_set_flip_vertically_on_load(true);
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stbi_set_flip_vertically_on_load(true);
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data = stbi_load(texture_filename.c_str(), &width, &height, &channels, 0);
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if (data == nullptr)
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