This commit is contained in:
Confideo-IOM
2026-09-29 12:52:37 +01:00
parent 7a1eaa3654
commit def7bbffee
46 changed files with 1492 additions and 561 deletions
@@ -1,5 +1,6 @@
#include "HydraDeferredPipeline.h"
#include "HydraRenderStage.h"
#include "HydraLandscapeRenderStage.h"
#include "../engine/HydraEngine.h"
#include "../buffer/HydraBufferManager.h"
#include "../buffer/HydraTextureBufferManager.h"
@@ -216,13 +217,14 @@ void HydraDeferredPipeline::_CreateColourRenderStage()
true,
GL_BACK,
true,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages.push_back(render_stage);
}
void HydraDeferredPipeline::_CreateLandscapeRenderStage()
{
HydraRenderStage* render_stage = new HydraRenderStage();
HydraLandscapeRenderStage* render_stage = new HydraLandscapeRenderStage();
std::string shader_path = std::string(shader_base);
HydraBufferManager* buffer_manager = GetEngine()->BufferManager();
@@ -265,6 +267,7 @@ void HydraDeferredPipeline::_CreateLandscapeRenderStage()
true,
GL_BACK,
true,
GL_LINE,
HYDRA_RENDERABLE_TYPE::HYDRA_LANDSCAPE);
m_render_stages.push_back(render_stage);
}
@@ -340,6 +343,7 @@ void HydraDeferredPipeline::_CreateOutputRenderStage()
false,
GL_BACK,
true,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_OUTPUT);
m_render_stages.push_back(render_stage);
}
@@ -385,6 +389,7 @@ void HydraDeferredPipeline::_CreateTextureDebugOutputStage()
false,
GL_BACK,
false,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_TEXTURE_DEBUG);
m_render_stages.push_back(render_stage);
}
@@ -36,7 +36,7 @@ void HydraForwardPipeline::Initialise()
std::vector<uint32_t> textures;
std::vector<uint32_t> rb_attachments;
render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", "", "", "", shader_binding, 0, textures, true, GL_BACK, true, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
render_stage->Initialise(shader_path + "forward_shader.vert", shader_path + "forward_shader.frag", "", "", "", shader_binding, 0, textures, true, GL_BACK, true, GL_FILL, HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages.push_back(render_stage);
m_per_frame_ubo = buffer_manager->CreateGPUBuffer("PerFrameUBO",
@@ -0,0 +1,70 @@
#include "HydraLandscapeRenderStage.h"
#include "../ecs/HydraECS.h"
#include "../ecs/components/HydraMeshComponent.h"
#include "../ecs/components/HydraRenderableComponent.h"
#include "../engine/HydraEngine.h"
#include "../buffer/HydraVertexBufferManager.h"
#include "../buffer/HydraBufferManager.h"
#include <set>
#include <fstream>
#include <sstream>
#include <iostream>
#include <GLMIncludes.h>
void HydraLandscapeRenderStage::Render(std::set<HydraID> &entities, uint32_t framebuffer_id)
{
HydraECS *ecs = GetEngine()->ECS();
if (framebuffer_id != INVALID_HYDRA_ID)
{
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
}
// glDrawBuffers(m_rb_attachments.size(), &m_rb_attachments[0]);
HydraVertexBufferManager *vert_buffer_mananger = GetEngine()->VertexBufferManager();
glUseProgram(m_program);
_BindBuffers();
_BindTextures();
HydraSignature signature = {};
signature.set(m_renderable_type, true);
glPolygonMode(GL_FRONT_AND_BACK, m_fill_mode);
if (m_cull)
{
glEnable(GL_CULL_FACE);
glCullFace(m_cull_face);
}
else
{
glDisable(GL_CULL_FACE);
}
if (m_depth_enable)
{
glEnable(GL_DEPTH_TEST);
}
else
{
glDisable(GL_DEPTH_TEST);
}
glPatchParameteri(GL_PATCH_VERTICES, 4);
for (const auto &entity_id : entities)
{
HydraRenderableComponent render_comp = ecs->GetComponent<HydraRenderableComponent>(entity_id);
if (((render_comp.renderable_types & signature) == signature) && (render_comp.active))
{
if (ecs->HasComponent<HydraMeshComponent>(entity_id))
{
HydraMeshComponent mesh_comp = ecs->GetComponent<HydraMeshComponent>(entity_id);
if (mesh_comp.mesh_state == HYDRA_STATE::Ready)
{
HydraVertexBuffer &vertex_buffer = vert_buffer_mananger->GetVertexBuffer(mesh_comp.vertex_buffer_id);
glBindVertexArray(vertex_buffer.vao);
glDrawElements(GL_PATCHES, vertex_buffer.triangle_count, GL_UNSIGNED_INT, (void *)0);
}
}
}
}
glBindVertexArray(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
@@ -0,0 +1,26 @@
#ifndef HYDRALANDSCAPERENDERSTAGE
#define HYDRALANDSCAPERENDERSTAGE
#include "../engine/HydraObject.h"
#include "../windowmanager/HydraRenderSettings.h"
#include "HydraShaderBinding.hpp"
#include "../GlewIncludes.h"
#include "HydraRenderStage.h"
#include <vector>
#include <set>
class HydraLandscapeRenderStage : public HydraRenderStage
{
public:
void Render(std::set<HydraID>& entities, uint32_t framebuffer_id) override;
private:
protected:
};
#endif /* HYDRALANDSCAPERENDERSTAGE */
@@ -23,6 +23,7 @@ void HydraRenderStage::Initialise(std::string vertex_shader_file,
bool enable_culling,
uint32_t cull_face,
bool depth_enable,
uint32_t fill_mode,
HYDRA_RENDERABLE_TYPE renderable_type)
{
m_framebuffer_id = framebuffer_id;
@@ -33,6 +34,7 @@ void HydraRenderStage::Initialise(std::string vertex_shader_file,
m_cull = enable_culling;
m_program = glCreateProgram();
m_cull_face = cull_face;
m_fill_mode = fill_mode;
if (vertex_shader_file.length() > 0)
{
m_vertex_shader = _LoadShader(vertex_shader_file, GL_VERTEX_SHADER);
@@ -102,7 +104,7 @@ void HydraRenderStage::Render(std::set<HydraID> &entities, uint32_t framebuffer_
_BindTextures();
HydraSignature signature = {};
signature.set(m_renderable_type, true);
glPolygonMode(GL_FRONT_AND_BACK, m_fill_mode);
if (m_cull)
{
glEnable(GL_CULL_FACE);
@@ -21,14 +21,17 @@ class HydraRenderStage : public HydraObject
bool enable_culling,
uint32_t cull_face,
bool depth_enable,
uint32_t fill_mode,
HYDRA_RENDERABLE_TYPE renderable_type);
void ShutDown();
void Render(std::set<HydraID>& entities, uint32_t framebuffer_id);
virtual void Render(std::set<HydraID>& entities, uint32_t framebuffer_id);
void Render(std::set<HydraID>& entities);
private:
uint32_t _LoadShader(std::string filename, uint32_t shader_type);
std::string _LoadShaderSource(std::string filename);
void _BindBuffers();
protected:
void _BindBuffers();
void _BindTextures();
HydraShaderBinding m_shader_binding;
uint32_t m_vertex_shader = GL_INVALID_VALUE;
@@ -40,6 +43,7 @@ class HydraRenderStage : public HydraObject
uint32_t m_renderable_type;
uint32_t m_framebuffer_id = 0;
uint32_t m_cull_face = GL_NONE;
uint32_t m_fill_mode = GL_FILL;
bool m_cull = false;
bool m_depth_enable = true;
std::vector<uint32_t> m_textures;
@@ -165,6 +165,7 @@ void HydraShadowPipeline::_CreatePointRenderStage()
true,
GL_BACK,
true,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages[POINT_RENDER_STAGE] = render_stage;
}
@@ -218,8 +219,9 @@ void HydraShadowPipeline::_CreateDirectionalRenderStage()
0,
textures,
true,
GL_NONE,
GL_BACK,
true,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages[DIRECTIONAL_RENDER_STAGE] = render_stage;
}
@@ -274,6 +276,7 @@ void HydraShadowPipeline::_CreateSpotRenderStage()
true,
GL_BACK,
true,
GL_FILL,
HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
m_render_stages[SPOT_RENDER_STAGE] = render_stage;
}