Point lights
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@@ -45,7 +45,7 @@ const uint32_t MAX_DIRECTIONAL_SHADOWS = 10;
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const uint32_t MAX_SPOT_SHADOWS = 10;
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const uint32_t MAX_POINT_SHADOWS = 10;
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//const uint32_t SHADOW_MAP_SIZE = 1024;
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const uint32_t DIRECTIONAL_SHADOW_MAP_SIZE = 4096;
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const uint32_t DIRECTIONAL_SHADOW_MAP_SIZE = 2048;
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const uint32_t SPOT_SHADOW_MAP_SIZE = 1024;
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const uint32_t POINT_SHADOW_MAP_SIZE = 2048;
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@@ -65,7 +65,7 @@ enum class HYDRA_PHYSICS_SHAPE
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enum class HYDRA_RENDERABLE_TYPE
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{
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HYDRA_COLOUR = 1,
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HYDRA_SHADOW,
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HYDRA_SHADOW_CASTER,
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HYDRA_TRANSPARENT,
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HYDRA_LIGHTING,
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HYDRA_OUTPUT,
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