Point lights
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@@ -73,7 +73,7 @@ void main()
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}
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diffuse_out = diffuse_val;
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metalic_rough_out = mat_rough_val;
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metalic_rough_out = mat_rough_val;
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normal_out = vec4(normal_val,1);
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position_out = vs_out.vsWorldPos;
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}
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