Point lights
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@@ -47,7 +47,7 @@ void HydraPlayerActor::HandleInput(float delta_t)
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bool move_right = GetEngine()->KeyPressed(HYDRA_KEY_CODES::HYDRA_KEY_D);
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HydraRenderSettings render_settings = GetEngine()->RenderSettings();
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float scale = 0.2f;
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float scale = 1.0f;
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float x_angle = (change.x / render_settings.DisplayWidth) * -500 * delta_t * scale;
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float y_angle = (change.y / render_settings.DisplayHeight) * -500 * delta_t * scale;
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