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@@ -16,58 +16,22 @@
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void HydraMaterialSystem::Initialise()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
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HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
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task->Intialise("MaterialBuffer", 1, MAX_MATERIALS * sizeof(HydraMaterialBuffer), &m_material_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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task_scheduler->WaitForTask(create_gpu_buffer_task_id);
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create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
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task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
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task->Intialise("TextureBuffer", 1, MAX_TEXTURES * sizeof(uint64_t), &m_texture_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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task_scheduler->WaitForTask(create_gpu_buffer_task_id);
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}
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void HydraMaterialSystem::InitialiseComponent(HydraID entity_id)
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{
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}
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void HydraMaterialSystem::FreeSystemResources()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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task->Intialise(m_material_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
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task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
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task->Intialise(m_texture_buffer_id);
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task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
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}
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void HydraMaterialSystem::UpdateSystem(float delta_t_seconds)
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{
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_WriteToGPU();
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GetEngine()->MaterialBufferManager()->UpdateBuffer();
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}
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void HydraMaterialSystem::_WriteToGPU()
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void HydraMaterialSystem::DestroyComponent(HydraID entity_id)
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{
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void* buffer = GetEngine()->MaterialBufferManager()->GetMaterialBuffer();
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
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HydraUpdateWholeGPUBufferTask *task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
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task->Intialise(m_material_buffer_id, buffer);
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task_scheduler->WaitForTask(update_buffer_task_id);
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buffer = GetEngine()->TextureBufferManager()->GetTextureBuffer();
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update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
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task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
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task->Intialise(m_texture_buffer_id, buffer);
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task_scheduler->WaitForTask(update_buffer_task_id);
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HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(entity_id);
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GetEngine()->MaterialBufferManager()->DeleteMaterial(mat_comp.material_id);
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}
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@@ -14,9 +14,11 @@ class HydraMaterialSystem : public HydraSystem
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public:
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void Initialise() override;
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void InitialiseComponent(HydraID entity_id) override;
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protected:
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void FreeSystemResources() override;
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virtual void UpdateSystem(float delta_t_seconds);
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void DestroyComponent(HydraID entity_id) override;
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private:
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void _WriteToGPU();
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HydraID m_material_buffer_id = INVALID_HYDRA_ID;
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@@ -8,6 +8,7 @@
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#include "../../task/physics/HydraGetPhysicsUpdatesTask.hpp"
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#include "../../task/physics/HydraStepPhysicsTask.h"
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#include "../../task/physics/HydraSetPhysicsLinearVelocity.hpp"
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#include "../../task/physics/HydraDeletePhysicsObjectTask.h"
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#include "../../ecs/HydraECS.h"
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#include "../../ecs/components/HydraPhysicsComponent.h"
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#include "../../ecs/components/HydraPositionComponent.h"
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@@ -86,12 +87,27 @@ void HydraPhysicsSystem::InitialiseComponent(HydraID entity_id)
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set_task->Initialise(body_id, pos_comp.position, glm::quat(pos_comp.orientation));
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task_scheduler->WaitForTask(task_id);
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phys_comp.initialised = true;
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DebugLog("PHYSICS CREATED:" + std::to_string(entity_id) + "\n");
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}
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void HydraPhysicsSystem::DestroyComponent(HydraID entity_id)
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraPhysicsComponent& phys_comp = GetEngine()->ECS()->GetComponent<HydraPhysicsComponent>(entity_id);
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if(phys_comp.initialised)
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{
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HydraID task_id = task_scheduler->CreateTask<HydraDeletePhysicsObjectTask>(HydraThreadAffinity::Physics);
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HydraDeletePhysicsObjectTask *task = static_cast<HydraDeletePhysicsObjectTask *>(task_scheduler->GetTask(task_id));
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task->Initialise(phys_comp.body_id);
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task_scheduler->WaitForTask(task_id);
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}
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else
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{
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std::cout << "here";
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}
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DebugLog("PHYSICS DELETED:" + std::to_string(entity_id) + "\n");
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}
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void HydraPhysicsSystem::UpdateSystem(float delta_t_seconds)
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@@ -101,6 +117,7 @@ void HydraPhysicsSystem::UpdateSystem(float delta_t_seconds)
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{
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HydraID entity_id = m_bodies_to_set_transform.front();
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m_bodies_to_set_transform.pop();
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HydraPhysicsComponent& phys_comp = GetEngine()->ECS()->GetComponent<HydraPhysicsComponent>(entity_id);
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HydraPositionComponent& pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(entity_id);
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@@ -68,7 +68,6 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
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float view_size = 4.0f;
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float view_near = 0.1f;
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float view_far = 100.0f;
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glm::vec3 camera_pos = GetEngine()->Camera()->GetPosition();
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@@ -0,0 +1,16 @@
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#ifndef HYDRASHADOWCASTERSYSTEM
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#define HYDRASHADOWCASTERSYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include <GLMIncludes.h>
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#include <queue>
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class HydraShadowCasterSystem : public HydraSystem
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{
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public:
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protected:
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void UpdateSystem(float delta_t_seconds) override {}
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};
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#endif /* HYDRASHADOWCASTERSYSTEM */
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